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The connection requirement states 512Kbits/s, this equates to ~230Megabytes/h.
Tethering via mobile is not advised.
Thanks.
My internet runs at about 2mbit download and 1mbit upload w/ 80-100 ping and the game still refuses to work on my internet.
- 6 years ago
This video provides an analysis of the current netcode implementation of Apex. I know I've seen it brought up here before, but some others may not have seen it.
The entire video is worth a watch, but below are some key timestamps everyone should be aware of. The last point being directly related to your question, @nemanjagag191, as well as your issue @ididntrushb.
1:44 - Data Center Selection Process
2:58 - Server and Client Send Rates
5:09 - Bandwidth Usage
- 6 years ago
@ididntrushb wrote:My internet runs at about 2mbit download and 1mbit upload w/ 80-100 ping and the game still refuses to work on my internet.
MBit is not a megabyte. your connection 2mbit = 125kb x 2 = 250 KB a second which is about half of the required bandwidth for the game.
- Anonymous6 years ago
2 mb is terrible you will need 10mb 4g connection to play 50 ping means yr just close to the server ..this game eats DATA like no thing i have seen before
- 6 years ago@ididntrushb well its no wonder it doesn't work with that kind of internet. Can you even load a webpage? 2 megabits is nothing, and 80-100 ping is terrible.
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