Recon,
Thank you for your reply.
Apologies for leaving out total Matches played. I have 10.8k games in the books. I really do appreciate your take on this, and it does give me a little bit of perspective. I took a day off of Apex so I can properly gather my thoughts on the game and try not to be subjective before I submitted this post. However, it seems like my frustrations with the game still outweigh developing a clear and objective point of view. I'm going to have to agree when you said, "...but I'm also not convinced that sbmm is doing anything to you that it isn't doing to everyone, or that it's doing anything that I would qualify as fundamentally unfair." I have to consider the skill ceiling in this game as a challenge. Perhaps I am not a "casual" player like I claim to be considering that I do devote a lot of time to Apex, but I don't care enough to be a part of that 2 percent. I'm just looking at this as far as having to play a game where I don't want it to be easy but not feel like my improvement progress is for nothing having to experience the fundamental flaws of multiplayer gaming. Objectively speaking, almost any multiplayer FPS game (BR/non-BR) will have its unique characteristics and player base that make it difficult and frustrating. I don't think any other FPS game is easier if I decide to retire and play say CoD or something. It just seems as if we have identified the issue with evidence but rarely anything concrete has been done to resolve these issues.
"That said, it sure would be nice if they would develop an algorithm to detect smurfs and then instantly bump their mmr so they get NO cakewalk matches at all." I think this has been done but it's not a perfected solution/strategy. It's probably why we get these waves of smurfs in our lobbies based on our stats as they move forward. It's not like a lvl 10 smurf player will constantly queue in a lobby full of actual inexperienced players. I think that what should be done is if the maturity of the account does not compare to say an account like mine with 3k hours at 1.0KD, then their accounts should be banned for smurfing. I also think that in order to mitigate Smurf usage for the purpose of boosting, trolling or cheating, they should face harsh obstacles such as not being able to rank until they reach lvl 100 or something. Anything to extend the time for them to try and make it easier for them or the teammates they desire to boost. In addition, this could slow down the amount of purchased accounts in those 3rd party websites. I feel that this could perhaps solve inexperienced players to not jump straight into ranked as well. I just don't see why Smurfing should even exist. It just tells me that they feel capped at their level and can't handle higher elo lobbies or their main or previous accounts have been banned. Just keep them out. What do you think?
I'm a bit hard on myself and I feel that the peak of a good stat health or the average player is classified as Diamond tier whereas the actual bell curve is Gold Tier based on previous seasons stats. I would consider my time in the game being the result of having a 1.0 KD average. However, not at the rate where some people can achieve this in a fourth of the time that I've devoted to. Probably just better understanding, general FPS experience or being naturally gifted are some factors. My capabilities I feel, don't compare to those who can just pick up a game and be good at it. It really does take quite some time for me to be good at something. This is most likely why I believe I'm that casual player.
Thanks again for your reply. I've also noticed that you have responded to my older posts. Thanks for coming back!