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@OldTreeCreeper I recently bought Arctis 7P+. As you mention, if on PC you can just use the Sonar but if you have Arctis headset like this one you can load a custom configuration onto them and use them on console. The headset needs to be connected to the PC. Go into the software and click engine and then click your headset.
Click on the headset and adjust/make customer EQ here:
The above are my current settings. Apex is much to bassy for me.
Below is the Sonar (PC) suggestion, which is what I copied into the Engine EQ:
i might be wrong, but having a low volume on the equalizer makes the noise move less, creating a low hum of a sound quality.
then you have the tell tale sound of footsteps added in so you crank up the volume. now you hear a low hum and the tick tock sound of feet walking.
just crank down all sliders on the sound equalizer then crank up the volume. see if that helps?
- hayhor3 years agoHero
@gg123xyzNot sure I follow you. Lowering specific frequencies on the eq makes those sounds less prominent. Apex has overwhelming sounds less than 100 Hz due to many abilities and other in game random sounds. This is why it's turned way down. So you can hear the rest.
The 2nd chart was made by an audio engineer specifically for apex.
- 3 years ago
by lowering the equalizer to the lowest value you affect the distance the sound travels. making the wave smaller. similar to fps and aim assist the more fps the better the aim
assist.
maybe the lower the equalizer, the smaller the wave = more waves = more times the sound from the person is heard while other sounds blend into the overall hum the sound makes by being on the low equalizer.
maybe i am wrong.
- OldTreeCreeper3 years agoHero+
@gg123xyz my interpretation was that while sounds overlap, we are reducing the main bit of an unwanted sound by reducing specific eq points, increasing the main bit of wanted sounds by increasing specific eq points.
This does alter the overall sound field we hear and it is not perfect, as the sound field has been adulterated. Some of the sound overlap suffers. You are in effect sacrificing some of the og sound field.
What it does do is allow specific sounds to come through clearer, but also adulterated. You can never correct an error in a sound file perfectly.
If you dropped the whole eq and raised the volume wouldn't that just leave you in the same original position?
I would be very interested to hear back from you on what results your idea actually has on apex sound.
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