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i might be wrong, but having a low volume on the equalizer makes the noise move less, creating a low hum of a sound quality.
then you have the tell tale sound of footsteps added in so you crank up the volume. now you hear a low hum and the tick tock sound of feet walking.
just crank down all sliders on the sound equalizer then crank up the volume. see if that helps?
@gg123xyzNot sure I follow you. Lowering specific frequencies on the eq makes those sounds less prominent. Apex has overwhelming sounds less than 100 Hz due to many abilities and other in game random sounds. This is why it's turned way down. So you can hear the rest.
The 2nd chart was made by an audio engineer specifically for apex.
- 3 years ago
by lowering the equalizer to the lowest value you affect the distance the sound travels. making the wave smaller. similar to fps and aim assist the more fps the better the aim
assist.
maybe the lower the equalizer, the smaller the wave = more waves = more times the sound from the person is heard while other sounds blend into the overall hum the sound makes by being on the low equalizer.
maybe i am wrong.
- OldTreeCreeper3 years agoHero+
@gg123xyz my interpretation was that while sounds overlap, we are reducing the main bit of an unwanted sound by reducing specific eq points, increasing the main bit of wanted sounds by increasing specific eq points.
This does alter the overall sound field we hear and it is not perfect, as the sound field has been adulterated. Some of the sound overlap suffers. You are in effect sacrificing some of the og sound field.
What it does do is allow specific sounds to come through clearer, but also adulterated. You can never correct an error in a sound file perfectly.
If you dropped the whole eq and raised the volume wouldn't that just leave you in the same original position?
I would be very interested to hear back from you on what results your idea actually has on apex sound.
- 3 years ago
i went a found a test video and played with the equalizer in the vlc program, here is the video clip i tested with, the second test when the lady runs to the right is easier to hear the difference with:
then i didnt hear what i thought i would hear, so i played with the equalizer and found if i split the equalizer into two halves, i take the right half and make is a angled line from the middle upwards with the outside of the right equalizer side being the high point on the line. i could hear a difference like i thought.
here is a picture of my equalizer settings so you can try for yourself, i also put on my speaker volume loud so the footsteps without the equalizer are audible.
the idea behind why it works is i said the sound would be equal sized waves if the sliders of the equalizer were in the same spot.
but the sliders each have different number values.
so having the far right slider be the same sliding spot doesn't balance out the numbers to make a equivalent sized sound wave of the larger far left equalizer slider.
so i tried to make them equivalent sized sound waves by making the angle you see in the picture and it works pretty good.
i was going to make a video showing you but i decided not too. this is good enough.
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