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Hello, it's me ...
I made some discoveries in last weeks.
First of all let me describe with a grain of more detail my current setup so it's easier to understand what i'm doing.
In my first post i described how i'm -moving- the audio from my PS5 to my laptop and then to my Headset, i recently made a small upgrade and this are the different setups :
BEFORE :
PS5 -> Sabrent (USB to jack converter) Audio out -> Audio cable -> Sabrent (USB to jack converter) (MIC IN) -> Laptop (w/ audio loop in volume settings) -> Headset
AFTER :
PS5 -> Sabrent (USB to jack converter) -> Audio cable -> SoundBlaster G3 (LINE IN) -> Laptop (w/ audio loop in volume settings) -> Headset
With the original setup, even if i've been able to improve the overall sound quality, there was still something strange in the audio feedback. It was somehow "flat".
I'm not a sound expert so i made some research and i got confirmed something i was already thinking : the audio out port provides Left and Right channels while the MIC IN has the (+) and (-) channel. This is affecting the sound quality and it literally deletes the differences in directional sounds.
Then i purchased the SoundBlaster G3 which still has a MIC IN port as well as a LINE IN port. This one is normally used with toslink cables (fiber optic) but it can also be used with standard audio cable with 3,5mm connector.
Once i made this change everything changed. In my first game i was literally scared by every sound that i didn't hear before (i'm not jocking :D).
In next days i will re-enable Steelseries Sonar to finally try their eq. settings and maybe reach the goal line.
Side note : i really suggest to use the recording feature on the PS5 to save some games and then move the video on a PC to check if there are differences in the audio. This is what allowed me to hear the difference between the MIC IN filtered audio and the original one without compression.
Second Side note : something i already noticed is that footsteps sounds are completely overwritten by firing sounds. If you are shooting with your gun, most of the time the sound of both teammates and enemies steps is missing. Maybe with some eq adjustments this can be solved
@SenzaNome58 connecting the sound out of a console to a laptop and processing it with sonar was an initial idea I had, but didn't get around to trying it out. Thank you.
The concern I have about this is a time lag. I have some experience of this, but with music, where I was learning to play the decks trying to mix and record.
I made an initial mistake where I had the mixer out to the laptop to record, and the sound out from the laptop was going then to the stereo, so I could hear that first tune output in one ear from the stereo, with the incomming tune on the headphones direct from the mixer in the other ear.
Matching these 2 outputs, I soon discovered had a split second lag in the laptop recording, kinda important when mixing. And probably important with Apex sounds too.
- OldTreeCreeper2 years agoHero+
A further note about PC volumes.
Make sure all game and software volumes are at 100%, so there is no sound loss internally. Decreasing volume should only be at the external headphone/Speaker stage.
Thank you @E9ine_AC 😉
- 2 years ago
Hi, I just saw on the internet that if we used fxsound (a virtual equalizer) we could get banned? Quelqu'un on sait plus ? Si oui vraiment c'est ban par esay anti cheat ? Car ça améliore grandement le son général
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