Is Anyone Else Concerned About The New S7 BP System?
Yes, I know we don't know everything about it yet, but I can see how going from our current XP system to this "simplified" and "streamlined" Challenges and Stars system could be problematic. You see...
@JonStriker126 The star system is confirmed, here is example of it:
10 stars = 1 level. 1 star equavalent with 3,000 BP points, that is 30,000 points, it's huge jump. They took average of 9,000 - 54,000.
Currently our point system is increasing every time, then reset. But it's getting harder to level up once you reach 54,000 points, it's painfull.
Especially when you can play consistently every week and trying to catch up on the last few weeks, you can't max out.
This system works well when you can consistenly play every day and every weeks.
If they took average consistently, I can see the grind feel more painfull.
All of that is a fair point. I even did mention the grindy nature of the 45K and 54K BP levels that I did not really care for. But, at least in the system, the BP levels weren't purely dependent on challenges you needed to complete. because, the reality is, there might be times you get days or weeks with challenges that Just don't appeal to you. Maybe you find them incredibly grindy, maybe they feature a legend you don't care for, maybe they feature a weapon you don't care for, whatever.
And, in the current system, you could ignore those and just play, if you chose to do so. Yes, it would make leveling up harder, at the higher experience levels, but if you played enough, it was possible to level those up without using the challenges. In this new system, We will not have that option. You will only be able to level up base solely on the challenges you get. And if you get too many that you don't want to complete (For whatever reason), then you're in a bit of a tough spot with the pass, as You might not be able to complete it or it might take you even longer to complete it, because you're playing an RNG game with What challenges you get and such.
There won't be that XP that to fall back on and that concerns me for the reasons I have mentioned above. Yes, The new system might be fine. It might feed your challenges that are easy and/or satisfying enough for players to do without much frustration or discouragement and That would be fantastic and I hope that is the case. I just worry that it may not be is all. I'm concerned and I'm expressing that here. But of course, as I said, I will reserve full judgment until we see it actually in action when the season launches.