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o_Nekur_Yafel_o
Rising Rookie
31 days ago

Is Apex MM Fair? A Critical Look at How Casual Players Are Left Behind

Hi everyone, I’d like to open a serious discussion about Apex Legends’ matchmaking system – especially how it affects casual players and why current design choices may be hurting the very audience that supports the game financially.

Respawn often refers to the system as skill-based, and while that may be true in part, in reality matchmaking often fails to reflect actual skill. Ranked is largely built on visible rank, and pubs use MMR – but both systems use the same underlying infrastructure and player pools. Respawn themselves confirmed that each mode used to have different rating systems and logic, but that’s being unified under one shared skill rating system with mode-specific tuning.

In other words, it’s the same core system, just tuned differently. Yet the result is still the same for many: unbalanced matches where casual players with sub-1.0 K/Ds are constantly dropped into lobbies with smurfs, ex-Predators, or full-stack sweat squads.

What makes this worse is that casual players – the majority – are the ones spending money on cosmetics, battle passes, and event packs. The top 5% of players may generate content and visibility, but they are not the financial backbone of the game.

The system rewards the best with easy wins and high engagement, but punishes the average who keep the game alive.

This leads to frustration, lower retention, and a growing perception that Apex just isn’t fun unless you’re already cracked.

Isn’t it time we ask: why isn’t the system built to protect the casuals who actually pay for it?

Let’s make this fair. Not just for the top, but for everyone.

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