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MandatoryIDtag's avatar
5 years ago

Is Ping actually factored into the matchmaking system?

So yeah as above in the title.

Getting a little fed up of being shot through cover lol.

I've developed a weird tick where I count to 5 everytime i step into cover during a gunfight...and i had one instance last night where i was behind cover for 3 seconds and still taking goddamn bullet damage.

3 seconds doesn't sound much but when you've ran around a corner and moved a few metres before getting knocked, and then you turn around actually see your shooter come lagging around the corner its deeply infuriating.

It seems deeply unfair that players who are spending money on a better ISP should be at a disadvantage.

Match me with players of similar ping!

48 Replies

  • @xMaxrayx  It's in other games, I'm perfectly aware of that, however its much more pronounced in this game, hence my complaint.

    I'm gonna assume here that you're a FPS hardcore yourself so I would imagine you've noticed the difference.

  • Dying behind cover is not a problem. There are worst cases like enemie come out of a cover with bullets already shot or Enemie already has reached or escaped you without even passing ur screen

  • DoYaSeeMe's avatar
    DoYaSeeMe
    5 years ago

    @MandatoryIDtagWell, for me 1 happens more frequently, 3 every now and then, when displayed ping is higher than 80-90ms and 2 is the rarest and happens usually when network is very congested or the servers are overloaded.

    Most other games that usually get compared to Apex have a few key differences that have a significant effect on the time required by the server to process an update: Some use hitscan for most or all weapons (CoD, BF, Overwatch, TF, Hyperscape, etc.), some have less players or teams in a match (12 players maximum, usually 6v6 in Overwatch, 12 players in TF, etc.), some have much smaller maps and fewer props or interactibles, some have simpler / slower movement, some have simpler level design or physics, some have low TTK, etc..

    I have yet to see a first person shooter that has projectile based weapons, complex movement, large & detailed maps with many interactibles, 60 players per match, fast movement and also feels great in PvP, on 60+ tickrate dedicated gaming servers only and almost never suffering from the discussed issues.

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