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@DarthValtrex that's the thing though, is why would you need to implement SBMM into something like BFV, where you can drop in and drop out as you please and there's literally 0 repercussion for doing so. If you're getting stomped and you don't want to deal with it, you just move to a different server.
For Apex, there shouldn't be SBMM simply by account that there's no real quantifier for skill (and by extension no ranked) that's consistent enough to numerically evaluate. You can't go by wins because if you sit in a corner and hide for 15 minutes and third party the last squad, does that make you a skilled player? You can't go by kills because if you get one match with 15 kills, and then lose the next 14 without killing anyone (averaging out to 1 kill a match) does that make you a skilled player? Can't go by average accuracy because that's already an amalgamation of all the used weapons into one statistic. So now the SBMM has to create a chimera using multiple different statistics (most likely win-rate, K/D, average damage, total play-time, accuracy rating, etc. etc.) and then match you up to "similarly skilled" players. Which means it's most likely constantly guessing, which is most likely why the SBMM feels so crappy and inconsistent.
There's also the mentality and average skill of the actual player-base of the game. People see Predator / Diamond / Master trails and they just give up. A very, very big portion of the Apex player base are so far below average skill it makes RDD's auto-aim look like skilled play. It's why I like the Dark-Souls treatment in terms of difficulty. You either get better (to a certain extent), learn how to play, or you die over and over. Simple as that. Sure it's not the most inclusive of stances, but the alternative is a majority being rewarded for complacency and mediocrity, while people who go about getting good are punished by no longer being able to kick back and relax.
@pastaclownThe removal of the SBMM will only lead to the less skilled players to quit. So you will end with the same situation or perhaps even worst.
- 5 years ago@Draelth
Everyone keeps saying this. They keep saying that we need strict SBMM because otherwise the game would be dead.
Except SBMM was less strict in Season 1 and 2 and the game still made half a billion dollars. This isn’t about people quitting and the the game dying, this is about publishers maximizing profits margins.
The gaming industry doesn’t need strict SBMM to survive— the last 16 years of multiplayer games suggest otherwise.
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