4 years ago
It's time to vault weapons
Hello, I think we are at the point where we have way many useless weapons in the game, which are just disturbing the real loot pool. I believe I'm not the only one who is constantly finiding 10 30-30...
I’m gonna repeat what I’ve said in another thread. On the topic of expansion, we can look at two games with the same model of adding characters overtime. DOTA was released in 2004 (yes it’s 18 years old now) and League of Legends in 2009. These franchises were adding characters overtime throughout the years but are generally balanced.
What’s happening is that they just make sure that no legend/character is overpowered. That’s how they balance things. With that, you’re left with some characters that are so useless if you want to play rank and seriously. We’re already seeing that with Lifeline and Mirage but in a smaller scale compared to the two MOBA games I’ve mentioned. While we can say that we see a variety of legends in the ALGS, most of the time you’ll have the meta Gibby, Wraith, BH, and Valk. Overall, it’s alright for me to keep adding legends to be honest.
On your question about guns, this is where I want them to stop. Respawn’s “strategy” with adding guns to add gun types to each ammo type. Like “Hey we still don’t have a ____ for the *insert ammo type* guns yet, we’ll add that!” That’s why the next guns will be a burst energy gun, pistol energy gun, a LMG light ammo gun, and a cross bow like gun. Guns in this game affects the fights more on who will win in a 1v1 compared legend abilities. Like what Kel has said, in a free to play game, where your boss is EA, you have to no choice but to milk your community dry and look for all the ways to gain money. Stickers will be the next thing. If you want to compare Apex guns with DOTA/LOL, the MOBA games only add items or changes items maybe 1-2 times per year unlike Apex.
Thank you for coming to my ted talk. Lol.
On paper, everything can always be balanced. But I've seen things in Apex, @Cheese9Man I've...seen...things.