4 years ago
Lead developers leave Apex
Another dev leaves Respawn, more specifically Apex Legends. Jason McCord, the Design Director at Respawn has said his goodbye on twitter. It seems that he’s leaving in good terms. Devs come and go i...
@hayhormy point was more about the fact that if people work in a good or let's be honest closer to the ideal place they are less likely to leave, because:
a) they know stuff they are doing and most of us are reluctant to change
b) they are paid the most or close to that in the industry, sure at some point you get 100k in your savings account or more and say "money is not a motivation for me" but still rarely people do take pay cuts
c) usually companies that pay the most also are leaders in other important aspects of the job - the scale of the projects, ability to improvise, experiment, invent aka waste resources for a greater good, less stressful environment, etc.
And in this case, I mean the dude you mentioned is a lead developer for the currently most popular BR game that makes billions in revenue...question arises what is there not to love.
Also from a development perspective or any other production perspective, there is room for worrying when a lead person leaves:
- how much knowledge will be left untransferred
- who will step in and will he/she be able to guide the team/process as well or there will be short term chaos
- what will be new ideas - outright crazy that will kill the vibe or be in line with the previous flow
- etc.
Staff rotation is common everywhere because as many said people sometimes are just irrational and want to change for the sake of change and a potential realization that it was the worst mistake of their lives, yet they still do it 🙂 but that definitely involves some risks, worries, room for error, and potential underwater stones that indicate something bad about the particular company they used to work for.
Anyway let's wait and see 🙂
If I was a game developer and loved what I do, have passion for the game I helped create - If I saw that the community was asking for this or that, wanted to see fixes etc... I assume, my passion would be to continue to build to the game to try and make as many people happy and address issues and concerns. Now - if I worked for a company, like ...... well, lets just say, like EA - and my bosses told me something like - "NO, do not work at fixing the bugs and issues, I want your team focused on events and skins etc, so we (EA), can continue to watch the money roll in."
Myself, I would probably feel at that moment, that it was my time to leave. Why take so much abuse because your bosses won't let you do what you want to do to a game you developed and help create. My passion would quickly dissipate - and I would be announcing my leave. However, I doubt I would give the exact reasons why, or slander my former bosses, in fear that it may effect my future endeavors within the gaming industry.
Anyway - that's just my take on what would be my opinion if that was my situation : )
Wonder if anything like the above was the situation in these two cases.....hmmm.