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Nah the goal of the game is not killing but winning. If I can loot all game long until there's only 1 team left, I'm gonna do just that.
@Biochemikas wrote:Nah the goal of the game is not killing but winning. If I can loot all game long until there's only 1 team left, I'm gonna do just that.
winning is the name of the game. You do what it takes bro. amen.
Have to adapt for diff situations. First thing I do is avoid the enemy till my squad geared. I don't know whats wrong with people, its like they don't understand the type of game this is. Why play a game with looting if you don't like looting?
I got a champion win today my squad got 3500, 1500, and 1000 damage. we had an easy win. We dropped far and picked off squad after squad. One by one at a time. ezpz.
I think alot of BR players need to be on ritalin I don't care how old they are lmao. Its no wonder not a single of these apes have champin win with full squad stat. They care more about headshots from dropping in crowds of people lol.
- 7 years ago
If you're getting 10+ kills or 1k+ damage on all team members then you probably weren't the types of players I was talking about to begin with. Dropping far out isn't bad on its own but hiding away seems pure pointless. It's a winning strategy that but it's one that's so absent of thought, initiative or any kind of applied practice that it feels as though those peoples time would be better spent on a game that bypasses the looting phase.
Take for example the screenshot I posted earlier in the thread. They averaged less than 10 damage a minute. They chose to drop directly downwards to Artillery and made no attempt to tell me that the plan was to loot and run (pretty sure they were on Discord together). I was spotted and got one guy down before running out of ammo but they had already made a beeline to the west tunnel with no attempt to fight back or survey the area once the dust settled. They proceeded to spend almost the entire remainder of the match searching unchecked buildings. I only stayed to watch because I was ready for a cig break and was curious to see how confident they were about signing themselves up for 2v3s.
They would have had a higher average if they managed to land one melee hit every 3 minutes. In fact I caused more chaos than the guy on the left with melee damage alone.
To the guy who said that the game was purely about survival because of the way the game allocates XP, I disagree. Or at least that's not the best piece of evidence. Time-based XP has become the common way of distributing the largest amount of XP across many games because it's the fairest known method of keeping progression rates tighter between high and low skilled players. If combat-related XP was too overpowered then low skill players would be discouraged from participating.
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