Forum Discussion
Legend Changes:
-Lifeline getting her fast heal passive completely removed despite being essential to her role as an aggressive combat medic leaves her feeling more like the antithesis of what you designed your game around, AKA, fast paced combat. Everything about her kit slowed the pacing of a game, from waiting for the heal drone to fully heal you, or her ultimate landing, the fast heal passive plus the updated revive would've been a great start to cementing her identity as an aggressive high-utility combatant. The ultimate change is still not satisfactory, as even though the changes are helpful, not being able to influence the type of supplies you can call down is truly a great loss.
-Octane's changes are definitely a welcome boon to an otherwise linear easily killed character. The directional change is definitely a great way to insure his ultimate can be used more reliably to escape dangerous situations.
-Wraith: "Increasing Wraith’s tactical cooldown has proven to be ineffective at curbing her exceedingly high win rate and kill rate. " Water is wet. Have her take more damage in accordance to her smaller hit box size.
Weapons / Loot Changes:
-As long as I can change direction on the zipline when I see an enemy preparing to kill me on the other side, that's really all that matters.
-Havoc being nerfed is truly unfortunate.
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