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@Gabrielmojo26 wrote:
@budzaiLower TTK games are rewarding for good players my guy, players with a better game sense, better awareness in general, better aim, better movement. Nothing to do with luck.
This ain`t true. And pro players are telling you that. Unless you are superman, you can`t have such game sense to see everyone hiding in the building and to react to people shooting you from all the possible places and killing you in a no time.
Again just watch my clip from above.
Another one:
If you think ShivFPS, former rank 1 player, and top 3 kill players, doesn`t have game sense, awareness, aim and movement, your obviously don`t know what your talking about.
Again this is not a fixed objects games, where you know what to expect in every single moment, and if you die by surprise its 100% on you.
In open world-maps you can`t cover the whole map, no one can do that, except for wall hackers. And playing on solo queue, where your teammates don`t know what is happening your doomed.
Again:
Actually higher TTK rewards the highly skilled player.
Higher TTK means you need to have a good reaction, to track the target, to be able to read his movement, keep the recoil on the gun for the whole mag(most of the time), and even reload or switch weapon and do the work + on top of that, you need to be strafing/moving to dodge the bullets.
Guess which ones require more skill, a one shot, that could very well be a lucky shot, or the described above.
Also higher TTK require more consistency and totally rules the luck factor.
@LordloshBangWhat is Nicewigg telling me in regards to TTK actually? lol
Edit; wait a minute, aren't you the one that went at it, in another thread, that got locked down, because you couldn't take any criticism without resorting to insults?
Edit, again!; FYI, some pros are actually complaining they're melting the enemies too quickly lolol
- 5 years ago
For the record, I'm not seeing overall better personal stats or really a change in wins or how far I get in the game. I'm having my good games and bad games like before. I've even had instances where I surprised myself getting the jump on a player, it distracts my aim so that it's a bit off, and he/she turns and puts me down feeling like a chump lol!!
The difference is in how it plays out. This feels more rewarding. If I engage properly and my aim is true, I'm getting the knock and in good order. I'm getting properly rewarded for that. Before, I'd sit stunned as my opponent sponges every bullet I hit him with, knowing that even if I win the fight it's taking so long that I'm about to get jumped. And of course, it often happens. I can't tell you how many times I wished we could throw our guns in this game. I wanted to just throw it at his face and get it over with lol!!! It also had caused this game to be too formulaic in how the map was approached, especially the third party situation.
- 5 years ago
Played just now and - apart from one horrendous elastic band game in which I still managed to down two - it seemed a lot better. I hardly saw a Devotion and yesterday it seemed as if everyone had one.
Rampart still needs a nerf. I got to the final two with an Octane against Rampart/Rev/Mirage. Skills did not come into it - we could not even get close. Ordnance should cause Sheila to blow up and anyone close enough to it with it.
K/DR yday was a pitiful 0.26. Today it was 0.57, still below average but a distinct improvement.
- 5 years ago
In the grand scheme of things nothing is different for me lol, stats haven't changed one bit, my matches are just shorter on avg.
- 5 years ago
it feels like a TDM now, you get beamed from miles and why low profile still is a thing ? player for 2 hours and it felt bad, Devo and volt is just too Op, i know i can't stand in-front e devo or a volt ! That mini gun should have a limit like 90sec or something ! it's too crack now!
- 5 years ago@Supremest01 And it's unlimited ammo , and you can deploy three at the same time haha
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