Question: Am I the only one here who finds the Planet Harvester insanely confusing to navigate and loot? Long hallways with nothing in them, twisting and turning, multi-platform mess that everyone was diving to on day one for.....next to no loot from what I saw. Is there some area I'm missing? I know there's the inside area around the....lava drill thing? And I know of the, as mentioned before, long, long hallways that lead to a small pile of loot at the very end with maybe a couple loot crates here and there.....I thought this would be a lot more exciting and not so.....ugh.
Another thing I find bizarre....why have these other similar buildings with long hallways and next to nothing in them except for one corner.....and a random door in the middle that literally has no purpose whatsoever since it's literally on the side of an open hallway....like, were you guys planning on dividing these rooms and have a door there or something???
Honestly, I've felt confused by so many of the buildings on this map, and not just the new ones added this season: Skyscrapers with stairways that literally blend into the walls (can't tell you how often I get lost trying to go up or down running around in circles looking for the stairs), the....I guess apartment-like buildings with lower area and upper area that....only has a ladder on the outside leading up to it, more of those long buildings/hallways that wind around (but at least they have loot in them) and then have a weird second story with a tiny ladder to trip over....IDK maybe it's just me. Either way, it'll be nice to see Kings Canyon return in a couple months (unless that was only for ranked matches, in which case, rip me).
One last thing I don't like about the new map is a problem I had with Kings Canyon: The warm color contrast. One of the things I did enjoy about World's Edge was how cool the color temperature was (all the nice blue and white hues around the northern part of the map, the calm blue sky, etc.). I know adding more lava is probably going to warm things up, but it's back to this nearly map-wide glaring red that makes it annoyingly harder to see enemies (to me anyway). King's Canyon was pretty much a brown mess across the entire map, so you literally would blend into the landscape with some characters and/or skins, and I know the same goes for cooler/brighter color contrasts and using lighter skins, but when most of the characters have default darker/warmer skins, it really creates this weird camo-like feel...