pyrisimo
5 days agoNew Traveler
maps
Having SP and ED in rotation along with BM, it's painfully clear how bad Broken Moon is compared to legitimate comp maps. Ranked should only be SP, ED and WE. Not our fault BM and Olympus are bad map...
"Not our fault BM and Olympus are bad maps for competitive play."
Forgive my ignorance, but I would genuinely appreciate an explanation of what it is that makes one map well-suited to competitive play and what it is that makes another ill-suited for same.
This is just my opinion, but I think the biggest differentiator of competitive game is that teams stay alive for a very long time. Like, having all 20 teams alive when ring 3 starts closing. Now, when you have such density of people who can shoot you, having a space where you can play and a path you can rotate through becomes crucial for staying in control of your fate when RNG of the ring isn’t in your favor.
I feel like Olympus was designed for driving on Tridents and because of that it has a lot of plain open spaces you will die traversing when 10 people are ready to shoot you. This challenge of overcoming poor luck with skill is what makes it less suitable for competitive play than Storm Point and E-District where terrain provides more opportunities for breaking many lines of sight.
I see what you're saying.
My personal take on the subject is that players need to stop wanting all the maps to be exactly the same (and play exactly the same) and start taking a little responsibility for understanding how their own behavior and decision making can be altered to accommodate whatever it is about the map that they think makes it different from other maps.
Just my two cents though.
The problem with BM and Olympus, especially below diamond is that all teams jump in a couple of poi. It's even happening on SP a lot. There have been a lot of games so far this season where there are 4 teams alive at the start of ring 2. "Casual competitive" was the worst phrase they could have used to describe the split between diamond+ and lower ranks. It's a great disservice to people learning the game or who solo queue to have wholly different systems for ranked play. Dropships cause hot drops, don't teach rotations or playing for endgame, then people finally get to Diamond and they are entirely lost. I want to play the game, rotate and fight late, but when maps are designed for high-action early game fighting where all teams go in a couple of highly populated poi, it misses the entire point of what a BR is about.