The Way How I Cannot Play Apex After Getting Unbanned
Greetings formens and forumettes, about last year ive gotten unbanned from apex after my account was compromised resulting in me getting a ban. i went (excitedly) to get back into gaming when BOOM my game only keeps telling me "1 player in queue" i've tried and please read this part carefully (Every Single Troubleshooting Method) given to me buy ea support and to no avail. I'm begging that an apex dev see this and look into my account and fix it. i've missed about 3 seasons and it sucks i still up, to 10 minutes ago cannot play the video game. please guys fix my account so that i could play online. i logged into my other account and everything works fine but the thing is when i log into that account and then log back into other account i can't play on it shows two entirely different maps so for example the account i play on would show Kings Canyon and the other would show World's Edge so i'm not sure if the account i got unbanned on remained out of sync with the main server and thats why i cannot play online. just a logical assumption and i don't appreciate the running around i got from support they said the terms of service team (ToS) would be able to assist me when i opened a ticket they said it cannot be resolved and to make a post on forums and again this is going to be my second and last forum. imagine i spent so much money on a game i can't even enjoy because i can't play it lol.The full Dull aspect of apex
Well most of us probably have many opinions of apex in negative ways but let’s talk about how in general everything has been done lazy, and there are multiple ways for me to explain it , but one in particular is the game modes , boy there ain’t allot to talk about here because it’s full, of the same stuff same genre and or style of gameplay but just typically changing the goal nothing else, and to the banning system, so for this you shouldn’t get banned for leaving a limited time mode, and if you are then just ban that mode from being played on for a certain amount of time for the specific individual, yall devs are hard focused on what right now I can’t tell because most people will say it’s the characters who or the nerfs and that’s not, no I think it has to do with an opinionated bias that I’m sure is probably happening at there studios, what I mean is conflict, just wondering what are yall doing like actually , that will forsure bring yall more consistent players and maybe even a bigger social media ,Solo Q
EA must improve solo Q experience, it reached a point where the game is pointless, I get consistently insulted at, as soon as I don’t do as they tell me to, despite being the sole guy alive and that actually is doing something, plus on top of that the matchmaking is just stupid, how is it fair to you for me to fight with lvl 80 or people who can’t hit a 3k damage badge against masters, apex predators, full squads or tryharders ? I am consistently alone against every single guy in the lobby, and that’s just makes it impossible to play, not to mention that the meta is so insane ShivFPS himself doesn’t play Bangalore, and controller legends are so weak mid and endgame if the rotation is anything in the open which happens A LOT in the current maps rotation, plus to further explain the meta it makes most class and legends useless as ballistic has a free 15dmg with aimbot plus 15 if you shoot… you get punished for shooting… ash free 20dmg plus blocks you in place and has 2 jets under her to make her impossible to shoot at in close range situations, then alter basically makes the whole team disappear as soon as they need to heal or res, not to mention her ability makes any of the controller abilities useless, since she can literally bypass a building avoiding fences put to wall as well, traps or rampart walls… also loot, it feels like the game purposely decides who’ll win, as I literally can’t find my favourite gun, or combo, which is a r99 + Spitfire, G7, R301, Flatline, I only finds snipers, p2020, r45 and shotguns…Disappointed with APEX
I am already disappointed with APEX. It was my first time playing Apex on a public network that led to my ban. Fortunately, I was able to retrieve my account and lift the trigger. Unfortunately, a few days ago, my email was inexplicably modified, and I am very puzzled. I did not receive any text messages, so I modified my account and played games that I was not aware of. I feel a difference in this regard. Is hacking technology so powerful now? I have applied to EA for this, but no one has replied to me. I would like to ask if in my situation, if I have already been released from punishment once, will I be released for a second time? I am helpless. I swear to God that I have not done anything wrong. I hope God can bless me and restore my account to normalGot my EA acc Hacked
Hi everyone, so here's what happened: I hadn’t played Apex for about 2 years. Yesterday, out of nowhere, I felt like playing again. When I tried to log into my EA account, I couldn’t, and it turns out the account had been hacked. I contacted support and managed to get access back! So far, so good. But then I tried to launch the game and couldn’t , it said my account had violated certain rules. I checked the account history and saw that it had been banned/suspended. Apparently, the person who stole my account had already sent an email saying the account had been hacked and that hacks were used on it. They claimed the account was theirs and said they had proof (which they never provided). Yesterday I opened a ticket explaining that the account is mine, providing proof, and also explaining that I had only just recovered it yesterday. Since then, the ticket status just says “in progress,” but nothing has changed it’s been almost 1 day Do you guys think I’ll actually be able to recover the account? What’s your opinion?66Views0likes3CommentsApex Legends Community Concept – 11 Detailed Improvement Ideas (2025)
🚀 Apex Legends Community Concept – 11 Detailed Improvement Ideas (2025) By Dimitri – Focus: Casual & Competitive Play, Engagement, and Revenue Growth For detailed proposals or collaboration, contact me directly here mailto:[edit: email address removed] 1️⃣ Lobby & Squad Management Improvements Problem: Current system for managing groups is clunky and limited. Solutions: New "Kick Player" Button Only the Group Leader can kick players Applies only to your pre-made squad (no kicking in random matchmaking) Improved Party Leader Controls Transfer Leader function (current leader can pass control to another player) New "AFK" Button Allows temporary pause (2-3 minutes max) Prevents auto-kick during short breaks Enhanced UI Visibility Larger buttons and clearer icons Better visual hierarchy for squad management options Why These Changes Matter: Gives leaders proper control without toxicity risks Solves real frustrations (afk kicks, unclear controls) Makes the social experience smoother for everyone 2️⃣ Audio & Communication Customization Problem: Everyone has different headset and mic needs. Solutions: Individual player volume sliders Adjust teammate loudness per player Save preferences between sessions Voice chat options Push-to-Talk (existing) Open Mic sensitivity controls (new) Communication filters Toggle ping/chat visibility per player Why These Changes Matter: Eliminates "ear **bleep**" from loud teammates Accommodates all hardware setups Maintains existing systems while adding flexibility 3️⃣ Intuitive Main Menu for All Player Types Problem: Current menu feels cluttered and confusing, especially for new players. Solutions: Unified Navigation System Single clean layout for all player levels (casual/pro) Adapts to playstyle (shows frequent actions first) Priority Visibility Direct access to: Battle Pass Shop & Coin purchases Tournaments Career stats Live Events Speed-Optimized Design Max 2 clicks to any feature No menu layer stacking Why These Changes Matter: Reduces beginner frustration Saves time for competitive players Future-proof for new content additions 4️⃣ Tournament System & Competitive Structure Problem: Current ranked mode lacks engagement for mid-tier players and meaningful rewards. Solutions: Weekly Tournaments RP Tournaments: Top 2,000 teams gain +400 RP (example) Cash Tournaments: Top 5 teams win €500 (example/sponsored) Exclusive Rewards: Animated trails (example) Legendary badges (example) Unique skins (example) for top 25 Special Event Tournaments Streamer/Youtuber Cups: • Official partnered events with unique rulesets • Community voting for participants Tiered Participation Platinum+: All tournaments (except Gold-tier) Gold: Gold-tier tournaments only Silver: Silver-tier tournaments only Bronze: Must reach Silver to participate Why These Changes Matter: Provides multiple competitive avenues (RP/cash/cosmetics) All reward tiers are examples - easily adjustable Clear progression system through ranks 5️⃣ Spectator Mode & Replay System Problem: No way to review matches or watch games live, limiting community engagement and learning opportunities. Solutions: Live Spectator Mode "Watch Now" tab for: • Live tournaments • Top-ranked public matches • Friends' current games (with delay) Watch Party support: • Shared viewing with chat • Camera control (player POV/free cam) Advanced Replay System Save any match (ranked/casual) for 14 days Key features: • Free camera movement • Player POV switching • Timeline with kill/event markers • Clip exporting (15-60s highlights) Content Creator Tools First-person observer for stream overlays Auto-generated recap of key moments Why This Matters Most: For Players: Learn from mistakes by reviewing games For Creators: Make better content without capture cards For Fans: Watch tournaments like real sports broadcasts For Apex: Builds esports scene organically Direct Link to Point 4: Seamless integration with tournament system (view ALGS-style events in-client) 6️⃣ Ranked System & Career Overview Problem: Current ranked stats and career tracking are incomplete and poorly organized. Solutions: Global Leaderboard Improvements Master/Predator Tier • Real-time RP gaps between players • Weekly position changes (▲/▼ arrows) • Regional top 100 lists (NA/EMEA/APAC etc.) Enhanced Career Stats Legends: • Most played (hours/wins) • Win rate per Legend • Ability effectiveness (scan/shield heal stats) Weapons: • Most kills per weapon type • Headshot % per gun • Damage per match average Seasonal Tracking: • Rank progress graphs • Match history with filter options (by Legend/map) New Comparison Tools VS Friends mode Local server percentile rankings Why This Matters: Competitive Clarity: See exactly what separates top players Personal Growth: Track weapon/Legend mastery over time Community Engagement: Compare stats with rivals 7️⃣ Fresh Gameplay & Content Updates Problem: The meta feels identical every season, with infrequent updates leading to repetitive gameplay. Solutions: New Weapons & Items Add 1-2 new weapons per season Temporary vault rotation (2-3 weapons per season) Experimental Items Energy Drink: Speed boost + slow heal Jump Serum: Moon gravity + shield regen Heal Pads: Area healing effect Limited-Time Modes Free-for-All: Solo battle royale 4v4 Squads: Larger team battles Chaos Mode: High loot + random rings No Utility-Royale Why This Matters: Forces new strategies each season Gives casual players fun new options Keeps pros adapting to changes 9️⃣ Live Events & Narrative Engagement Problem: Seasons lack memorable moments and story progression, feeling hollow. Solutions: Seasonal Refresh System Every 3 Seasons: • New map biome (e.g., "Syndicate-Occupied Kings Canyon") • Faction storyline progression Map Changes: • Permanent POI updates (not full reworks) • Environmental storytelling (e.g., battle aftermaths) Casual-Only Activities Interactive Objects: • Temporary power-ups (e.g., 30s damage boost) • Lore collectibles (voice logs/weapon blueprints) Faction Missions: • Complete matches as specific Legends • Earn exclusive badges (not gameplay advantages) Why This Works: Meaningful Progression: Actually visible changes between chapters Ranked Integrity: No gimmicks in competitive modes Rewarding Exploration: Casual players get fun extras Einflüsse 🔟 Strategic Brand Collaborations & Marketing Problem: Apex lacks mainstream cultural penetration compared to competitors. Solutions: Titanfall Universe Synergy EA IP Crossovers: • Dead Space Legend Skin (Isaac Clarke armor for Newcastle) • Mass Effect Weapon Charms (N7 logo on Flatline) Titanfall Lore Expansion: • Cooper & BT Bundle (Pilot-themed skins + Titan finisher) • IMC vs. Militia Branded Events (partnered with EA Originals) Pop Culture Collaborations Beverage Partnerships: • Monster Energy Weapon Skins (animated can designs) • Coca-Cola Holosprays (vintage ads as map decor) Music Integrations: • Artist Voice Packs (e.g., Travis Scott announcer) • LTM Soundtrack Events (DJ mixes for Olympus night mode) Esports Sponsorships Team-branded Legend skins (100 Thieves, TSM) ALGS x Automotive Brands (Porsche in-game car decals) Why This Works: Dual Audience Appeal Titanfall fans get meaningful lore connections Mainstream brands attract new players Revenue Streams EA leverages its own IP library External sponsors fund bigger tournaments Cultural Relevance Keeps Apex in pop culture conversations Creates shareable moments (e.g., concert events) 11 "no emoji 😭" Enhanced Console Graphics Options Problem: Current "Performance Mode" sacrifices too much visual clarity (distant targets become pixelated), forcing players to choose between competitive viability and image quality. Solutions: 🖥️ Smart Display Optimization True 120Hz Competitive Mode • Dynamic Resolution Floor: Never drops below 1440p • LOD Scaling: High-quality models at all distances • Sharpening Filter: Cleans up upscaled image FPS Priority Toggles • "Pure Performance": 120 FPS (reduced effects) • "Clarity Focus": 90 FPS (crisp mid-range visuals) • "Stable": 60 FPS (full fidelity) 🎯 Competitive-Centric Settings Must-Have Options • Shadows: Off (removes visual noise) • Effects: Minimal (keeps muzzle flashes but removes clutter) • Vegetation: Low-Poly (maintains cover visibility) Advanced Overrides • Enemy Outline Boost: Thicker outlines at distance • Scope Resolution Lock: 4K rendering when ADS Why This Matters Actual Competitive Advantage See enemies clearly at 150m+ (no more pixel blur) Stable frames without looking "ugly" Hardware Respect Uses full PS5/XSX power efficiently Clear warnings for 60Hz TV users No More Compromises "Esports" preset truly works for ranked Streamers get broadcast-ready visuals 🌟 Closing Message To the Apex Legends Community & Respawn/EA: Apex Legends isn’t just a game—it’s the best competitive shooter ever built, with limitless potential to grow. Its foundation (gunplay, movement, legends) is unmatched, and its community is passionate, dedicated, and hungry for greatness. To the devs: Huge respect for the incredible work you’ve done so far. From cross-progression to LTMs, you’ve proven you listen. These ideas aren’t demands—they’re a love letter to Apex’s future, and I’d be honored to collaborate further. To the players: Keep pushing for better. The more we unite behind smart, competitive-friendly changes, the faster we’ll see them. Let’s make Apex legendary—together. — Dimitri Wider [edit: email address removed] (Feedback & collabs always welcome!) Open-Source Apex Legends Concept Proposal This comprehensive improvement blueprint is offered as an open-source community resource. All concepts, designs, and recommendations contained herein are freely available for: ✅ Community Members to discuss, debate, and build upon ✅ Content Creators to analyze and feature in their work ✅ Respawn/EA Developers to reference, adapt, or implement Usage Guidelines: No attribution required No licensing restrictions No commercial claims permitted Collaborative modifications encouraged Philosophy: "By the community, for the game" - these ideas belong to everyone invested in Apex Legends' future. My role was simply to organize and present them. For Developers: Consider this document a public domain suggestion box. Every item is yours to use, ignore, or improve as you see fit - no strings attached. This open framework ensures: • Maximum accessibility for all stakeholders • Protection against proprietary claims • Healthy community-developer dialogue The Apex Games deserve the best ideas, wherever they originate. Here's mine - now they're ours. Dimitri Wider Community Contributor