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Agreed. Maybe the dev team feel that for S12 the Rank is boosted for too much that many players are Diamond now. However the new RP system makes sense to some extent, trying to create more challenges for players and eventually those who are not really at that skill level will drop down, eventually. However the bad match-making system just ruins the effort.
I was reaching Diamond IV in S12 2nd half, career best for me, given that I only play ~150 games per each season. And this season I got started from Silver II. I'm a general player who doesn't have a fixed 3-man-team, I only solo-queue everyday after work hoping to get some fun. And match-making me with some Rookie IV or Bronze IV teammates totally doesn't make sense. There's 1 game that I have get 5/0/5 with 1000+ dmg and then I died because of the ring. And I was then watching my Rookie IV teammate playing. He got 54 dmg, with 5 kill participations. You can imagine the frustration I have. And to add on, now the game doesn't value early game kills at all.
I know I may not be good enough for Diamond rank, but at least I deserve some better rank, or at least I deserve some teammates that match my skill level, definitely not some Rookie players. I am not trying to blame them, it's not their fault getting paired with me in my team. I can clearly tell their game experience is also terrible as they don't understand what we are doing and the pace of the combat is way beyond their control. What needs to be addressed is literally the poor match-making system. I sometimes match-up with 2 other Silver II teammates who both have the Diamond parachute effect, and sometimes I just got random Rookie and Gold teammates. This is the biggest problem the game has, in my opinion.
- Asmodeus5663 years agoHero+
"And to add on, now the game doesn't value early game kills at all. "
Early game kills are valued you just have to have the game sense to make it to top ten and the value really starts to kick in.
Rambo that thinks they are gods greatest gift that get 12 kills off the bat but take on that one to many fights losses and places 14th will get nothing and be sad.
Get your kills in, do not push bad fights, especially if your teammates struggle and then play for placement to maximize your KP into RP.
Basically, adapt, overcome and conquer.
- 3 years ago
Sorry just to clarify a bit:
"Early game kills are valued you just have to have the game sense to make it to top ten and the value really starts to kick in."
I was not sure with this calculation because my RP doesn't match with the kills I have, please find below for the examples:First game:13th
1 kill, 2 assists
base multiplier: 5
in the end I got 15 RP from kills
Teal total kills: 4
teammate 1: 0/3/0
teammate 2: 3/0/3
me: 1/2/2
Second game: 1st
1 kill, 4 assists
base multiplier: 25
in the end I got 125 RP from kills
Team total kills: 9
teammate 1: 1/5/1
teammate 2: 7/1/7
me: 1/4/1
I had this confusion that the RP was not calculated based on the final ranking in that game. One of my friend told me it's more like a "dynamic" kill RP now as the kill/assist RP are calculated based on when that kill/assist happens. Please help to correct me if I'm wrong.
- Asmodeus5663 years agoHero+
You have to factor in participation RP, also the more kills you get at a certain point they have diminishing returns and I do not know how this affects the participation RP or when it kicks in for individual Kills and assists or what the modifiers are as EA has kept that in the dark.
It is a bit frustrating.
looking from your first game you got at least 3 participation point from teamate #2
Your second game netted you at least 8 participation points, 1 from teamate #1 and 7 from #2.
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