Forum Discussion
4 years ago
@Marge010I don't think your spectacting theory is true at all. The player who thirsts gets the credit if the person who downed him is dead, even if you are spectacting.(yes you do get the eliminated msg, but it will not actually add to your stats)
4 years ago
@BaldWraithSimp If its not true then why sometimes do I not get kill credit when I thirst a downed player after the squad that downed him has already died? But other times I do get kill credit?
This isn't something I've just recently noticed. I've been seeing this happen for a long time. I think its always been the case but obviously not many people notice it.
This isn't something I've just recently noticed. I've been seeing this happen for a long time. I think its always been the case but obviously not many people notice it.
- 4 years ago
@hayhorI haven't got a video. I couldn't care less if people don't believe me. I just wondered why it happens but I guess nobody on here realises that it happens.
Also I don't think you understand the point I'm trying to make. Maybe I'm explaining it wrong.
- dSKyNafinchin4 years agoHero@Marge010 I've definitely wondered why I sometimes get the kill, and sometimes don't, when I finish someone that another team knocked. I've just never paid enough attention to who is knocked/dead/alive to figure out the specifics. It happens so rarely for me, that I cant picture the chain of events in my head. It didn't happen to me last night, so I wasn't able to see anything.
I'm almost positive that Respawn doesn't let KP fall through the cracks though. Usually, when I finish someone knocked by an enemy, I get an assist, which means they definitely got their kill. I get credit for the kill sometimes, which I always assumed to mean that the team that knocked the player, has already been fully eliminated.
About Apex Legends General Discussion
Discuss the latest news and game information around Apex Legends in the community forums.31,105 PostsLatest Activity: 46 minutes ago
Recent Discussions
- 46 minutes ago
- 4 hours ago
- 4 hours ago
Ranked
Solved5 hours ago- 6 hours ago