Forum Discussion
7 years ago
You haven't been long on the internet have you? You think this article will make ppl have more patience. It'll probably have the opposite effect XD.
I read the KFC-Respawn thing when it was still 'fresh'. The comments made by that Respawn guy were good, but they were only good because someone actually answered! You think that Respawn would've said something along the lines of 'sorry for the wait, it's more difficult to churn out updates' or 'with our team, we can't do fast updates because we're not big'? No! They HAVE to do damage mitigation because they know people will be watching.
I can't say how the team's handling in the studio cause I'm not a member, but I do know that taking the route for larger updates is paved with bigger successes yet also with more chance of getting things wrong. Gaming is coding. It's like writing your thesis. You can either write the whole thing in one go and have lots of feedback from your professor (in this case that would be 'feedback' known as bugs/glitches and so forth from the game) or you can write section after section and have far less of the negativities and a better understanding how to go forth because solving the problem will require less searching and you 'know' how your professor (game) operates.
I have read other articles as well so I'm going into season 2 quite positive and openminded tho. But despite that, I really hope they playtest the hell out of their update before they send it for certification (process to get a new build on hardware).
Just my thoughts tho
I read the KFC-Respawn thing when it was still 'fresh'. The comments made by that Respawn guy were good, but they were only good because someone actually answered! You think that Respawn would've said something along the lines of 'sorry for the wait, it's more difficult to churn out updates' or 'with our team, we can't do fast updates because we're not big'? No! They HAVE to do damage mitigation because they know people will be watching.
I can't say how the team's handling in the studio cause I'm not a member, but I do know that taking the route for larger updates is paved with bigger successes yet also with more chance of getting things wrong. Gaming is coding. It's like writing your thesis. You can either write the whole thing in one go and have lots of feedback from your professor (in this case that would be 'feedback' known as bugs/glitches and so forth from the game) or you can write section after section and have far less of the negativities and a better understanding how to go forth because solving the problem will require less searching and you 'know' how your professor (game) operates.
I have read other articles as well so I'm going into season 2 quite positive and openminded tho. But despite that, I really hope they playtest the hell out of their update before they send it for certification (process to get a new build on hardware).
Just my thoughts tho
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