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Footstep audio isnt even close to perfect. I died multiple times today to no footsteps. If respawned the next ring closing doesnt make a sound.
Also aimbot and aim assist are quite different. Aimbot snaps onto targets. There are really good examples of it on youtube. Aim assist simply slows the aiming near the target. I am not arguing whether it should or shouldn't be allowed. PC players also have aim assist when using controller, tho turned down slightly as PC players have a huge advantage in fps.
- 5 years ago@hayhor And it's amazing how the audio design in this AAA game isn't even dynamic, you can hear footsteps on your left but keep wondering if it's on the ground floor or 1st floor.
"I think it's on 1st floor, imma heal real quick." And then BOOM, they're on your left on the same floor all this time. Even drop-down doesn't even make sense cause all you hear was running steps. - 5 years ago@hayhor
There is a line in the game files that determines the strength of aim assist. 0 being mouse, 0.4 is for controller on PC, 0.6 is on console, and 1 is literal aimbot. So aim assist is just a "turned down" aimbot. There are several kinds of aimbots, the snapping kind you speak of, ones that don't lock unless you have LOS, You even have some with a kind of soft lock, it won't snap to the target but it's not going to let go, so basically what aim assist is but to a slightly stronger degree. So if you had 0.7 or 0.8 you would have that, even 0.6 could be considered an aimbot. If I saw that on PC, that'd be a quick report if they weren't console players.
The gap between aim assist and aimbot is really not that big.
As for the audio, you can't go one game on PC without it being basically useless. You get no circle audio after respawning? Honeslty I wish that no circle audio was a feature you could enable. It's just useless clutter to me, I have a countdown and a mini map.- 5 years ago
Aimbot and aim assist work very differently. Aimbot moves your reticle or redirects your projectiles over the target, while aim assist slows down your look speed when the reticle is within a certain radius from the enemy. Aim assist strength factor is most probably by how much is the normal aiming speed slowed down, 0.4 meaning 40% of the normal speed. 1 would be the same as a disabled aim assist, but 0 would actually make a target immune, because your reticle would get stuck at radius distance from the target.
But I know you people like to argue endlessly so, by all means, carry on. Back to my popcorn.
- hayhor5 years agoHero@DoYaSeeMe That's how I define aimbot and aim assist as well. But MnK people like to combine them for dramatic effect so they feel better when they die.
- 5 years ago
@hayhorYou clearly have no idea what the difference between aimbot and aimassist is...
- 5 years ago
Actually hilarious to read all the controllerbots trying to defend their aimbot lol even making up bs and lies to safe it
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