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@tremm0r Wingman. Nothing says, "I'm going to quit immediately once downed but also run off on my own and make every effort to be a crappy teammate" quite like Wingman mains.
Plus it's really easy to use. Hit a 1500 damage game after not using one for the last 6 seasons, maintaining a 6-7 shots hit / 8 accuracy rating.
@pastaclown I want a good pistol in the game and sort of am rooting for the Wingman.
The problem is, from launch, it's been too OP, or too weak. Not registering hits is a huge problem with that gun. Quickdraw is not something people use so that hasn't really provided any kind of buff to the Wingman or any other pistol.
One day maybe they'll make it something where it should be, balance wise.
- 5 years ago
@KelRiever I've always thought a really good balance change would be to nerf its damage to 30, remove Skullpiercer altogether, increase headshot multiplier to 3x, and keep current magazine size and fire-rate the same.
It remains as a really high damage weapon, but makes scraping by with body-shots less viable, high headshot multiplier means people who aim for the head and hit will be rewarded for it (plus its no different from current headshot damage), really cementing it as an all or nothing precision weapon.
@BaldWraithSimp yep! All those hours on CS:GO aim trainers practicing with the AWP weren't wasted!
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