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Reading my comment now a couple of hours later I think I could have phrased it better. I think it could be a good idea as long as it wasn't open to exploitation or abuse.
When you think about how many interactions there are between players on the EA forums alone let alone on Origin and in all of EA's games it is slightly astounding that it can seem to people that they are struggling to meet the right people to enjoy playing games with. I think this is also the reasoning behind your idea. I wonder if trust is the real ingredient that is missing in the way we go making online friends. I'm not sure really what I mean by that but trust is fundamental in friendships so I guess players feel that they aren't getting a good handle on the people they're playing with. There probably needs to be a 3rd party involved in gaming that can verify players and perhaps dedicate itself to building associations which players can belong to and in which they trust so that they can feel secure in reaching out to people. Just kind of running with the theme a bit there. 😳
- 7 years ago
@warslag Not sure how it could be manipulated? Maybe trolls who input their style as run 'n gun, but then do the exact opposite to * off the other players! Could easily see happening.😃
You're just playing with a squad that has the same style of gaming in a BR game. Bare minimum, players could have a choice as to whether or not they input their preferences. If they do, then they get matched up with their " flavour" squad (like a bag of chips that everyone will enjoy). If not, then they're matched up with regular randoms. Pretty basic and easy to opt out of if you're not into it.
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- 7 years ago
If you have a way of collecting players together, in this case by using a slider, then you're able to pretty much predict what those players are going to do. Then you can use that as a basis for any number of ways to manipulate what happens in a game. You could have influencers suggesting that everyone set their sliders to maximum aggression and all drop into Skull Town. The game would then be completely subverted with a few outlying players and a large nucleus of players all in Skull Town every single match. It's different to playing the game with friends and deciding where you're going to drop because you would've manipulated a large portion of the player base into a subset that are never going to change the way they play after that. Matches cease to be natural and Apex is finished because of a mechanism that completely removes the natural influence of teammates who don't want to hot drop. You may as well just have 2 maps. One with Skull Town and one without.
Plus as you said people can just behave in a contradictory way for the sake of sabotaging others' gameplay. Or you get squads working together because they have set the slider to a very specific point.
Plus words have different meanings around the world now. So when someone say their game play is "aggressive" and I observe their behaviour, I might think that, actually, they are simply irrational. So set your slider to crazy and go for it. It's just too open to interpretation, exploitation and manipulation. In my opinion anyway and I've never seen it in a game.
It also seems like a very cold way of going about building a community. It's far better to not treat players like cattle, and to give them freedom to make personal choices about who they want to play with rather than using a 'psycho' meter.
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