Dude the main thing which is contradicting / "crying" comment related is - where you draw that magical line of Pubs / Ranked / whatever mode being "too competitive" for casuals?
That is my biggest issue - it is subjective af.
To be objective you have to have clear goals, rules.
If you are casual imo you don't care about stats, I am sweat and I don't care about stats. If you do, then comment on clear, objective rules e.g. Pubs should contain players with X, Y, Z, based on metrics...
At the moment I am hearing that you (similar to many more) are ok with competition as long as you are winning or not losing too often, for sure not getting stompped which imo is not feasible in games like Apex:
1. as I said the effort people give will vary greatly and you just have to deal with that
2. to determine player's rank there will be still games were better/worse player will be matched in multiple games vs inappropriate rank to determine his skill level, adjust MMR or whatever metrics -> multiple that by smurfing/hacking situation, 300-600000 active players, number of games played ... basically you will be lucky to get balanced lobby on random occasions but most of the time game will feel unfair
3. finally there is a saying "if you enter competition, be ready to lose" this is imo the main thing missing from "casual" player's mentality. you always want some sort of safety net even for pubs :)
Regarding financing part - I did not say that sweats will finance the game, I said I would pay if needed. Otherwise I am ok with games dying, switching to other games (just did that for 3 month to Valorant, adjusted my settings, game style, enjoyed the game for a few months) etc. Nothing is perfect nor will last eternity nor maybe should last eternity.
As for sweats in higher ranked - no, that is my biggest gripe with ranked system since season 15. It just allows too many casuals to spill into now Diamond level. Diamond now contains ~30% of a ranked player base vs <15% at times even <10% in the past which imo was more realistic. Some 10 seasons ago Master's badge meant something, nowadays I view ranked as follows and if compiled data will back it up:
- anything below D4 = total casual that should not play ranked at all, does not have skill, awareness, competitive spirit, just runs and guns
- D4-D1 = what used to be average / high Platinum level player in the past = somewhat capable of the above said
- Masters (16-20k) = either ratting / boosted D4-D1 or hacker or in some cases indeed legit good player
- Masters 20k+ / Pred = pretty much 90%+ hackers, boosted players with questionable (no recoil) control and other package deals
Long story short - in ranked soloq you basically can't find a decent and legit player. For the past week of daily 4+h grin I can tell I have had like 3 normal humans I played with who were decent and good human beings that can communicate and play accordingly.
So all I am saying is that people have to accept that sooner or later depending on your skill set and given environment things will get tough and rough, because it is competitive game at its basis. There is no eternal growth or eternal "don't make me sweat" matchmaking. Plus there are so many factors - one day you are locked in, one totally off and that would yield totally different game experiences. Stop "crying", getting stomped -> improve or quit the game -> come back later or switch it.