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Re: Add this, ADD THIS!

@maximas1986 no, as you describe, bullet drop is (in real life and in game) the process in which gravity slowly draws the projectile downwards towards the ground and eventually causes the round to hit the ground.

Damage fall-off doesn't quite exist in real life. While yes, projectiles will lose velocity, speed, and height given enough distance due to bullet drop, the round itself is still going to hit you pretty hard within a weapon's effective range and even past that. Effective range for weapons, specifically Rifles, SMGs, LMGs, and Sniper rifles, is described as "The maximum distance at which a weapon may be expected to be accurate and achieve the desired effect." or in simpler terms, how far away can you consistently hit a target.

Unfortunately though, no one really knows how far away you'd have to be from a shooter in order for the bullet fired to basically do nothing. There's a lot of math involved, and in order to really see how far a bullet can potentially travel, you have to eliminate the outside forces that act upon it. Namely bullet drop and drag. To do that you'd need a gravity-less chamber anywhere from 4-10 miles (estimated) long, and said chamber needs to be a vacuum, AKA, no air. A lot of the current math involved for maximum theoretical bullet travel is done with both bullet drop and drag factored into their calculations, but those will both limit how far a bullet can really travel. 

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