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To put this in a simpler understanding for you. I suggest you try to use these very devices you think that are fine in fortnite. See what happens. =)
Look up the statistics of accuracy for controller versus using a mouse.
- E9ine_AC2 months agoHero+
@WhoopFighter I pointed out facts being a day one apex player. You see we use to not have any complaints when it came to controllers. Then they added crossplay. But, with crossplay came an opt out option. We had the option at one time to not play against console aim assist. They seen too many people did not want to play with consoles and removed our option completely. Forcing us to play against console players every single match every single game mode. That is when the big hype around aim assist became a thing to complain about. It makes sense you choose to not wanna understand it or you was not around to know.
You are deflecting. Im pointing out how those devices are considered cheating in most fps titles. Fortnite, Pubg among other games will kick you from the game with a pop up window telling you hey we see you have this plugged in if you wish to play unplug it.- 2 months ago@E9ine_AC What you wrote was incomprehensible. Thanks for clarifying.
- Midnight97462 months agoHero
@WhoopFighter Hopefully I could help make sense of what @E9ine_AC is trying to say:
A lot of games use AA, (aka Aim Assist), to help console players compete against other players, (even other players who are on a console themselves). It is needed in games such as Apex Legends, (although most games do also let players turn off the AA).
XIM is a bannable piece of hardware, (aka, a physical item), that tricks the console into thinking a controller is being used, when in reality, a mouse and keyboard is what's actually being used. Xim does enable the ability to move side to side while looting a deathbox and also other movement that only a PC player could do, (or is easier to do on a PC), thus is a competitive advantage against other console players.
AA is something the Devs gives all controller players both on console and on PC to help compete, (while XIM is NOT provided, and is against the game's TOS, (Terms of Service), (where it states that you cannot use anything that gives a gameplay advantage)).
In terms of "AA being different on console than it is on PC", that's because on PC, its set to 0.4, while on console, its set to 0.6.
What this means is that on PC, your aim can be pulled to targets to help shoot them, but its not as strong as it would be if you were on console. (The closer you get to 1, the stronger the aim assist gets).
If we had a 0.8 aim assist, we'd be almost perfectly tracking other players while playing with a controller, while a 0.9 would be very close to "never missing a shot", (and 1 is basically aimbot, which is why the values aren't set that high, (and will never be set that high by Respawn)).
That begs the question:
Why is the AA values different on console than it is on PC?
The answer:
From what I understand, PCs tend to run at a higher framerate than consoles, (which is why the AA on console would get nerfed to 0.4 if you enable the 120 FPS setting that is available on a New Gen consoles). So, a 0.6 AA is meant to help Older Gen players compete against Newer Gen players and PC players.
In terms of XIM, (and even StrikePacks, Chronus Zen, etc.), all off those things are detected in a lot of different games, (such as Fortnite), and it will tell you to unplug those things, otherwise you'll get banned. If you're found using one in Apex Legends, you would also be banned as well.
In my honest opinion as well, the matchmaking was a lot better, (and less annoying), when PC players were able to OPT out of Cross-Play. Most of my lobbies now are filled with teams that consists of 1 PC player and two console players, (and most of the time, the two console players are running around with a StrikePack or something similar).
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