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Daze623's avatar
Daze623
Not applicable
5 years ago

Re: Lets talk about that Spitfire nerf

@MandatoryIDtag The damage nerf did hurt the gun a bit. It used to have a potential damage of 1045 but now it's down to 900.

7 Replies

  • MandatoryIDtag's avatar
    MandatoryIDtag
    Not applicable
    5 years ago

    Ah yeah....it can only kill 4 players per clip when used accurately now.

    Game changer. XD

    Can honestly say I hate the spitfire more than the bow.

  • Daze623's avatar
    Daze623
    Not applicable
    5 years ago
    @MandatoryIDtag to be fair it is a suppressing fire weapon so if you don't respect it you should get killed. Plus if you're that good at tracking and recoil control I'm sure you'll be more dangerous running r301 than a Spitfire.
  • MandatoryIDtag's avatar
    MandatoryIDtag
    Not applicable
    5 years ago

    @Daze623  Oh i'm not sayings it's unbeatable  it's just a weapon I find really aggravating to fight against especially with the sheer amount of people using them. Nothing scarier than 3 spitfires raining hell on you simultaneously lol.  😛

  • KelRiever's avatar
    KelRiever
    Not applicable
    5 years ago

    As multiple threads pop up about this, I'll copy/paste until one thread takes over:

    Yes, guns which don't do damage, so people who are losing gun fights can feel, somehow, that they aren't losing because it takes longer to kill them.  Super funtime.

    I don't really care about the Spitfire nerf because always and forever, this game will have an OP gun...especially as all guns are nerfed.  The less damage guns do overall, the harder and harder it is to balance the weapons.  Respawn is doing it to themselves.

  • DarthValtrex's avatar
    DarthValtrex
    Hero (Retired)
    5 years ago
    @Daze623 I don't think they would have nerfed it if the Stats did not show it as being OP. Whether or not the nerf goes to far I don't know, I was not a huge Spitfire player.

    It was a very difficult gun to deal with. I ran the 99 almost exclusively last season and I would have to 1 clip every single spitfire player I bumped into. The never ending magazine and damage buff they gave it last season simply gave you no time to reload a second magazine for a 99. When I would run the spitfire I could put more effort into movement and not worry about missing a few bullets. That meant 99 players had a very hard time 1 clipping me. So I can see why they would adjust it, if it needs a buff perhaps a .25-.50 buff to the damage?!
  • Daze623's avatar
    Daze623
    Not applicable
    5 years ago
    @DarthValtrex That's exactly my experience with the gun when going againt it. That's why I propose they implement a movement penalty even when hip firing so that it's CQC powers get reduced a lot.
  • DarthValtrex's avatar
    DarthValtrex
    Hero (Retired)
    5 years ago

    @Daze623 I could see that as working out rather well. I understand why they buffed it, but the way other guns work it was just OP.


    The only time I'd survive vs spitfire players and not 1 clipping was if I had cover and I could do peak-a-clip. But even in those situations it was really sketchy.

    What I really liked about it, it gave my in game friends who are not good with single fire weapons an option for midrange. They would not post gody numbers but they could be engaged and helping as I sniped/midranged the enemy, maybe even get a kill or two on people I cracked with the Sentinel. In that sense it was really working well as a LMG and suppressive fire weapon. Most mid-long range weapons are fairly difficult to get decent with. Spitfire gave something they could spam bullets at the enemy with until they got some hit markers. 

    Spitfire is what I used to get my nephew excited about Apex, he could have success with it to some degree and even just a little success got that confidence going. It was not the never ending frustration of the 99 and dumping the entire magazine into a wall in .5 seconds. 

    I would not mind seeing it get some work as it stands out as the best noob tier weapon in game. Big magazine and manageable recoil. Noobs can win some fights with it and have some success without needing the recoil control and precision required for the 99. 301 and flatline are the next tier weapons for building skill, then the volt/99. 

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