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Re: Please nerf the arc star!

Getting sticks, in my opinion, is not that hard but you do have to be ready cause if you're not you're just letting them shoot you for free. I mean like you need to be holding mouse 1 ready to let go the moment you peek a corner.

It's interesting to see how polarized people are over the subject and I even think some people are a bit deluded. Arc star is strong in basically every way you look at it. A direct hit is insanely dank, and proximity damage is insanely dank. The slow AND sensitivity lowering effects from just getting hit by the explosion are in-SANE in a game like this. And lets be honest, the explosion radius is relatively large all things considered.

I also find it slightly amusing that someone was acting like arc stars taking up inventory is a big deal. Arc stars are good loot, you WANT them. In -most- if not all setups you can comfortably fit 4 and having 2 to 4 arc stars you generally never feel like you're making a big sacrifice by carrying them. Grenades and thermites on the other hand, I can always easily justify dropping for something I actually need, especially if I already have arcs.

Arc stars are definitely insane, however, I do not think that nades themselves need to be nerfed, it's the quantity that probably should be looked at. Change the grenade stacking from 2 to 3 for Arcs, Nades, and Thermites and only limit 1 stack per inventory? That's STILL 18 nades (not counting thermites) per squad. Or maybe even look at changing the caps for the individual nades, 2 grenades, 1 arc, 2 thermite? Or 1/2/2? 2/2/2? Who knows.

Point is, I think nade spam in and of itself is more of a problem in this game than arc stars alone, which are definitely really strong and possibly a bit overtuned.

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