Re: Removal of Aim Punch / Move speed Penalty
@MandatoryIDtag I was thinking removing those things entirely was the solution.
Removing aim punch overall would help with being able to fire back at targets in situations where diving for cover isn't an option. Give players who're already in a sticky situation a chance to recover by having unpredictable movement and better aim.
Move speed penalty overall I never understood, creating distance is an important skill for Apex in multitudes of situations, and one shot completely screwing your chances of being able to do so doesn't seem like a good feature. Apex is a movement based shooter, having more control of your movement opens up more options in combat, rather than what we have had, which was, "They have R99, Spitfire, R301, Volt, Devo, and now I'm locked down because I can't generate enough momentum to create distance for a chance to turn the fight around."