Forum Discussion

Re: S22: Shockwave Gameplay Updates!


@HappyHourSumwur wrote:

I wonder if it has that No More Cheaters Energy or that Not Crap Matchmaking Energy or that Improved Audio and Server Performance Energy. Not likely.

My point is that they keep pumping out gameplay stuff while ignoring the long standing issues that make it pretty much unplayable for the average gamer.  Fix matchmaking, do something about cheaters and smurfs, do what you can about the audio, and improve server performance!!!!


@HappyHourSumwur 
Matchmaking doesnt work if there isnt enough players. Cheaters dont care about the game if no-one plays it or it becomes inconvenient to play.

 Both matters can be fixed by having us wait 5-10 min per queue to really find suitable MMR opponents & teammates. Thing about cheating is the guarantees of quick dopamine fix.
What does it do to "Everything immediately" generation playerbase if in return the matches were of better quality? Having a single bad luck game and not having the patience to wait that queue again? Not sure.

Cheater issue is also something that cant be fixed as long as game is popular. Every popular online game from Helldivers to Fishing Planet has cheaters.
Quake Live I played quite a bit few years ago. It had about maybe 300 active players globally. Same people everyday on that same Frankfurt server for EU players. No cheating issues. 

Audio & server issues totally agreed. 

9 Replies

  • ComicBookGuy2727's avatar
    ComicBookGuy2727
    Seasoned Ace
    2 years ago

    I have a question - Is Battle Sense its own mode, or is this something that is going to be implemented into all modes???


  • @Airish85 wrote:

    https://www.youtube.com/watch?v=e8H_xEJW7ho 

    ❤️

    Thank you. Might actually give you guys some money for this one. 


    I like this for trying different guns and some of the legends I never play. 

    I guess it was intentional to put the bot skill to worse than what we saw on the destroyer2009 videos. 

    You guys want the bot mode to become boring after some time so PvP doesnt suffer. 
    In the end isnt the fact that people play the game the target for any gameplay updates.
    Some people prefer PvP, some PvE. I wouldnt be too worried about losing Apex players if PvE becomes more popular and not boring. 

    EDIT: Tried the guns on shooting range. Purple/Gold mag Spitfire & Rampage damage output per mag is way higher than care pack red Devo.
    Seems imbalanced to me as one is supposed to be a care pack weapon. 

  • You guys have humor at EA.

    I complain about bot royale being too lame. 
    Next time I try it I get literally aimbotted in one second on sideways zip line going maybe 40ft from the shooter. 



    And now that the cats out of the bag meaning I know you have built in aimbot in Apex that you can tweak how you please to work on PvP matchmaking experience to get favorable EOMM results. No wonder the game feels off sometimes. You cant seem to do any damage or get any kills on one day AND on a next day you are just shooting nukes.

    Rigged game. 

  • EA_Mako's avatar
    EA_Mako
    Icon for Community Manager rankCommunity Manager
    2 years ago
    Hi @Airish85,

    This wouldn't be anything that impacts your normal (PvP) matches. We don't rig games, you're just playing different players in different situations on different days.

    Let's not spread misinformation, thanks.
  • r1ggedgame's avatar
    r1ggedgame
    Seasoned Ace
    2 years ago

    @EA_MakoDepends on the definition of "rigging" games.
    Respawns version of SBMM could be seen as rigging the playfield, the Blogpost doenst really reflect what quite some players experience and there are so many variables unknown to the player, which could be used to control a certain outcome.
    Also the fact that Respawn knowingly favored Controller Players over MnK players for 5 years while still promoting the term "competitive integrity", only to act bcs they got "strongarmed" by some external statistic to prevent a bigger s***storm.
    I dont wanna even mention the weird gunplay issues ... never got addressed by Respawn, despite a lot of people reporting on it lately.
    The sudden drop of KD and win-rate the last 2 seasons, cutting those values into half for quite some Players.
    Those things cannot be brushed off as problems on the clientside or skill issues, when other Games just work fine.
    The Intransparency and lack of communication drive Players to look for suitable Explanations, that's just how the internet works.
    All those things might lead Players to the "elephant in the room" that shall not be named.

  • Airish85's avatar
    Airish85
    2 years ago

    Watching the ALGS, Akimbo Mozies has more kills than the next two on list put together. Mastiff in top 5 as well. 
    A lot of bitching about it on Reddit too. IMO its a welcome change to level out the playing field between MnK & Roller. 
    Previous burst & SMG meta was too tilted in favor of the roller. 

    That being said R99 is the worst care pack weapon we have had. I suggest dmg increase and more bullets to make it work. 
    Also to make snipers more of a meta (against 30-30 & scout for example), any change to put something like a buckshot hop-up to Longbow non ADS to make work in the close range as well.