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All these answers are great, but kind of swerve around the overarching query.
I understand the concepts of hit reg, lag compensation, server tick rate, etc.
I guess what I'm really getting at, is that I haven't PERSONALLY seen any issues in Apex with this. I can't honestly say I've ever noticed my shots missing their mark when I was sure they've hit, not really ever been killed around a corner when I should have been covered, etc. This leads me to wonder if there is information available that shows that Apex is legitimately behind on these things vs other games, or if the issues with netcode are...... user perception? I think that's the nice way to phrase it.
- aisthebestletter6 years agoSeasoned Ace@blkarmphoenix It is probably more user perception but it would be based on experience. I have played games for years and can definitely tell when something is not right. It is not every game and every battle though.
@blkarmphoenix It certainly does happen, but it's been better of late.
Earlier in the games history it was plagued with an issue where you'd shoot an enemy, you'd see blood spatter but not actually deal any damage.
I think stuff like being shot after you've run behind cover, so it seems as if the bullets tracked you around a corner is included.
- @blkarmphoenix I'd say it's pretty clear that it's user perception. Only devs have access to the netcode.
I have encountered issues like hits not registering, stuttering, getting shot around corners, receiving multiple shots at once, etc.. But I also have dev experience and probably understand the issues better, focusing on identifying the actual cause and circumstances instead of finding someone to blame.
Comparison with other games is rarely done right. Some of them have hitscan, 12-player matches, smaller maps, slower movement, a much bigger team behind, which probably had much more time to launch. Apex tries to push some boundaries, that's why the game is loved so much but also so buggy.
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