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Vdstrk's avatar
Vdstrk
Seasoned Ace
3 years ago

Re: whats with all the cheaters

@Complulsion 

According to g0at (the youtuber), around 30% of players cheat in FPS games. This would make it for around 18 players, on average, cheating per lobby. That is around 6 squads potentially cheating in a form or another per match.

That excludes macros and zen. So supposedly that metric would include wallhacks and aimbots (and what is in between).



There is a somehow disturbing thought that comes to my mind when "assuming" the above metric. How do some people rise above so many cheaters without cheating themselves?

Are they cheating too (youtubers, streamers)? Or do they receive a "special treatment" (as in better protected lobbies, special accounts)?

I do not have answers to that. Not that would change anything anyway.

13 Replies

  • SC3E101's avatar
    SC3E101
    Rising Ace
    3 years ago

    @Vdstrk  It is a complex issue that a lot of game companies have to deal with on a daily bases.

    There is no silver bullet that can stop all hackers or cheaters just whack a mole when ever it pops up basically.

  • Vdstrk's avatar
    Vdstrk
    Seasoned Ace
    3 years ago
    @SC3E101 true. it does not even entirely depend on game developers. It depends on driver developers. Were drivers more secure, hacking would be more difficult to pull off.
  • SC3E101's avatar
    SC3E101
    Rising Ace
    3 years ago

    @Vdstrk  Hackers and cheaters are becoming more sophisticated over the years in order to circumvent anti cheat systems.

    There is a lot of money involved when people want to cheat or hack in games.

    A cat and mouse chase with no end in sight.  

  • Vdstrk's avatar
    Vdstrk
    Seasoned Ace
    3 years ago

    @SC3E101and what is the prime market for cheats? The most affluent of the countries.

    Cheats may offer more features nowadays. The underlying system however is always the same. Access to memory. That is possible through poorly developed drivers, and through some hardware.

    Both ways of access are detectable. The issue is how to prevent use of vulnerable drivers and\or specific hardware, not so much from the technical side as much as from the intrusive way that needs to be done.

    the more drivers are excluded/prevented from running, the limited the functions a PC can perform. It would essentially turn into a "Uber-Console". I would be fine with having a PC that I can only use for gaming. But in general I would guess that is a poor solution as it might exclude a large portion of the population.

    And even gamers. They may not be able to have stuff such as "disco lights" on their PC, because some of the drivers that manage LED light are not secure.

  • SC3E101's avatar
    SC3E101
    Rising Ace
    3 years ago

    @Vdstrk  When people want to hack or cheat for whatever their reason may be there will be people who will provide these services to them for a fee.

    Basically when there is a demand for something there will be supplies or services for it leading to profits for whoever provides them.

    There will be a point in the future where EA or any gaming company won't be able to stop hackers or cheaters from running rampant in there games and any effort to stop them might hurt innocent players who might get caught in the crossfire.

  • Vdstrk's avatar
    Vdstrk
    Seasoned Ace
    3 years ago
    @SC3E101 sure. The law of supply and demand.

    Have you heard of AI anti cheat? Seems promising. And no. There won't be an AI counter.
  • SC3E101's avatar
    SC3E101
    Rising Ace
    3 years ago

    @Vdstrk  Even AI can get things wrong since it still needs people to learn from, to maintain, and update its systems.

    AI can become bias to this information that it learns from which can lead to unintended consequences.  

    I'm enjoying this conversation we are having by the way.

  • Vdstrk's avatar
    Vdstrk
    Seasoned Ace
    3 years ago
    @SC3E101 there are a couple projects underway as far as AI is concerned.
    They have been testing it live of a few games. We do not know which they are, but results seem to be quite positive.
    Cheater elimination happens within 5 minutes from playing. The most challenging part seems to be fingerprinting cheaters. What you mentioned as "updating and maintaining a database".
    Maintenance is relatively easy than instructing the AI, if I understand it correctly.
    The value of it is that once a player is fingerprinted, he will NEVER play another game that uses that same AI anticheat.
    I would guess that a counter to that would be so sophisticated that the cost for a work-around won't make playing the game worth at all. IF a work-around is possible.
    Then again, quantum PC are being developed so...
  • SC3E101's avatar
    SC3E101
    Rising Ace
    3 years ago

    @Vdstrk  My only concern would be if an AI becomes bias to the information that it learns from and flags players who might play in a way that might be interpreted as cheating even thou they are not.

    AI anti cheat is something that can help deal with cheaters and hackers, but there is no telling how they would perform or adapt once implemented in a real world environment.

  • Vdstrk's avatar
    Vdstrk
    Seasoned Ace
    3 years ago
    @SC3E101 they guarantee that by working at pixel level there won't be any false positives.
  • SC3E101's avatar
    SC3E101
    Rising Ace
    3 years ago

    @Vdstrk  Well I don't know for certain since I have no background in this type of technology so I would hope that this could work but we won't know until it is fully implemented and information about how it performs becomes available. 

  • Kyldenar's avatar
    Kyldenar
    Seasoned Ace
    3 years ago

    I work in IT in the development/testing side from a business perspective, and as a data analyst. So I read white papers here and there on AI and we have some limited use cases for ChatGPT at work.

    Here is my simple idea on AI development: 

    "Maybe we should slow down on AI until we can consistently get people right."

  • SC3E101's avatar
    SC3E101
    Rising Ace
    3 years ago

    @Kyldenar  I watched this video on a youtube channel called LegalEagle about a lawyer using ChatGPT for a legal case he was doing for a client of his and my god it was a mess.