Re: Xims on console
@DankToliet wrote:
@Silz616You're correct in saying anyone using a XiM is looking for an advantage. That doesn't mean it's an advantage over other players. If you have years of experience and are just more comfortable using a m&k you would be at a disadvantage using a controller.
So, now that I agree with you. Let's see if you can agree with a FACT that many people just ignore. Because you seem like a reasonable guy. Regarding the Xim and Xim alone, not Keymander/Cronus/Hori/any other emulator. But you are aware that XIM simply translates all and only all movement and control from the controller its plugged into to other devices (I know people who play with a PS Move controller) meaning everything you can do in game with a m&k you can do with a controller.
That's why the XIM doesn't violate any Xbox or PSN Terms of Service, its restricted and governed by the controller it's plugged into and you're not gaining any "extra" stats or sensitivity, you're just mapping your controls and movement to another device.
Incoming that one and only one time Fortnite temporarily banned a "suspected" m&k user, yet you can plug one in today and never be punished. People stream all day on Twitch playing a wide variety of games with their IDs clearly visible and they don't get banned.
It'll never be detected without inconsequentially banning players using other 2nd & 3rd party devices.
I'd simply say, give me a month with a XIM and my movement (due to keyboard button arrangements) and speed of aim would improve I'm sure. I've used one briefly, and just the ergonomics are more beneficial without time to adapt. Give me time and I will out perform myself on a pad. M&K is easier once familiar.
A standard pad has accelerated movement over time, and aim assist. There is very little movement involved with a stick, especially a DS4 as the sticks are so short. You can widen that area vastly with XIM and a more linear movement, which is damn near impossible on a pad lol.
All I'm saying is, if Respawn don't want you using it, and manage to detect and stop it's use, this discussion finishes.
I'm talking specifically about Apex here as you can set the response curve of your input device, which may not be present in other titles. I know this feature wasn't in Cod for example, but it was in TF2 if I remember correctly.
I'd put this decision at the devs door and not MS or Sony. There are benefits of using keyboard for ingame chat for example, and mouse can be handy for all manner of none competitive games, but in an online comp shooter, things need to be at least as close to fair as possible imo.
Edit: Tracking a moving target with a mouse is easier regardless, just because you are using wrist/arm fingers across a wide area and not a single digit across 2 inches.