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EThought113213's avatar
6 years ago

Remove/Overnerf Peacekeeper

This gun just doesn't belong in the game. 

It defeats the entire point of having other shotguns. If you nerf the PK to be as weak as the EVA, then you have 2 of the same gun. If you make it worse than the EVA, then there is no point in it being in the game. If it's stronger than the EVA then it's OP. Anyway you look at  it doesn't belong in the game. 

Mozambique< Eva< Peacekeeper> every other gun in the game

The gun is inconsistent you either hit 10's or you hit 100's. There is no rhyme or reason for it. It's inconsistent, OP, and just overall a bad gun design for this game. White or Purple shield, headshot or not it doesn't matter, you can get 2 shot. How is this allowed? 

You buffed shotguns pellet size to make them more "consistent", which worked great for the EVA and Mozambique. Then you HAD to nerf all shotguns, BECAUSE the PK was even more OP.

EVA and Mozambique will always be trash compared to the PK, or the PK will be useless. There is no balancing the PK, it needs to be removed, but it won't ever be. 

You won't remove it because people spent money on the gun, so it will just forever stay in this game as the be all end all. Realistically it should just be nerfed into obscurity. Basically removed from this game. 

It's just unhealthy for the game. 

8 Replies

  • My only issue with the peacekepper is this. I do not think on a full charge on the hop a ground dropped gun should do 190-290 damage head shot. Killing anyone with 1 shot if perfectly aimed. By this damage here we now have same damage as a kraber head shot. Which is a gold wep and suppose to be top of the top on damage. I believe peacekeeper at this point should be golden with crate drops for the damage it can do compared to any other weapon. 


  • @E9ine_AC wrote:

    My only issue with the peacekepper is this. I do not think on a full charge on the hop a ground dropped gun should do 190-290 damage head shot. Killing anyone with 1 shot if perfectly aimed. By this damage here we now have same damage as a kraber head shot. Which is a gold wep and suppose to be top of the top on damage. I believe peacekeeper at this point should be golden with crate drops for the damage it can do compared to any other weapon. 


    Nah bro, PK is trash compared to the Mastiff.

  • E9ine_AC's avatar
    E9ine_AC
    Hero+
    6 years ago
    @Wingmannedbro Mastif is also different type of rounds then a PK it shoots exploding rounds. Different effect quicker fire rate on mastiff for quicker damage. PK slower shots but very heavy damage as well.
  • DarthVaapar's avatar
    DarthVaapar
    6 years ago

    Personally I prefer a bopped up EVA-8 over a Peacekeeper. I die to a PK as often as I beat one. I rarely use it and I have no problem with where it’s at right now. 


  • @E9ine_AC wrote:
    @WingmannedbroMastif is also different type of rounds then a PK it shoots exploding rounds. Different effect quicker fire rate on mastiff for quicker damage. PK slower shots but very heavy damage as well.

    Literally nothing of what you just said is correct. Mastiff does not have explosive rounds. And Mastiff is capable of 1 shotting with point blank headshots.

    Deals over 200 damage on a dummy head, In reality people may be playing gib, and also have a purple helmet, so someone may or may not need have take a little damage to be one shotted.

    But still, Mastiff is an ordinary shotgun round. It just deals a lot more damage and has a pretty tight grouping making it easy to hit above 100 damage. Fires very fast and also has a favorable reload mechanic.

  • @EThought113213 I think every gun has their advantages over others, in this case the PK isn't an auto shotty like the Eva 8 (doubletap) and it's firerate is slower than the Moz, PK has the slowest firerate so that's a plus.

    It dishes out high damage vs the other 2 but you also gotta find nice attachments with it, just like any other weapon.

    It was my fav weapon in the 3rd person LTM since it was easy to see where my shots would hit so it brought me to top 5 many games.

    The only balance I think it would need would have to be increasing the sound of a charge up so that players know where you are since you are charging up to hit higher numbers in the dmg department.

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