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Yeah, I've literally been saying this for over a year. They will never fix it. They will never respond to these posts on forums because they've made their money. You'd think with all the new cosmetics they've put into the game for real money they would have some spare cash to buy servers or Devs that fixed stuff. Nope, just another Battlefront, BF5, EA pile of *. Could have been great but people are tired of their crap. I check back in every few months to see if it's been fixed. It seems worse.
- 6 years ago
- 6 years ago@Elamami3440 Clientside, the tickrate is over 60, it was acknowledged by the dev that worked on the netcode. This change was pushed more than a year ago, right after Battle(non)sense's last video on Apex. Also, data is sent multiple times to reduce the damage caused by packet loss. That's why Apex is already using a lot of bandwidth, getting easily affected by congestion.
Serverside, tickrate is lower because of multiple reasons. First of all, the game uses public cloud (google,amazon and microsoft servers are involved), not just dedicated game servers. No one in this world has the money to update all data centers to top level just like that. Going from let's say 20 to 60hz means that a server has 3x less time to process an update, which can increase instability dramatically, possibly making the game unplayable during peak hours. Then, the bandwidth requirement would also triple, causing even more lag and packet loss for those with a weaker connection.
Here's a previous post of mine with links to some articles: https://answers.ea.com/t5/General-Discussion/Some-Interesting-Bits-Regarding-Apex-Servers-amp-Netcode/m-p/8764881/highlight/true#M69094- 6 years ago
@DoYaSeeMe people are asking for server tickrate not client side - the server tick rate is at 20HZ. That the client side batches updates towards server means that if someone has packet drop - they will be clipping (basically teleporting every update) that is not great "netcode" - basically just fancy words that its decent - but it could be improved. Also you are wrong about cloud solutions, sizing that part is the easy thing - changing the code for the network is the hard part. Many companys can afford a top end cloud (I´m speaking from experience working in the IT industry, security - banking and telecom) the gaming industry is making a hell of a lot money during the past years, this is just a bad excuse...
To the OP, do like me - stop investing money into this game until they start prioritizing towards the consumer side.
Would changing the server tick rate magically resolve all our issues - no, the big and painful work is updating the netcode to support it/gain the benefits. And EA does not see that as a worthy investment, however they invest money into "cross platform" so yeah they wont be having any of my hard worked money anytime soon. What they dont realize is that once we get cross platform, its going to be aim assist vs aimbot - and most people will leave, since why bother constantly playing against an A.I aim. Most "predators" I run into on PC are playing on controller, gee I wonder why.
They need to acknowledge that aim assist on PC is broken and resolve it, they need to acknowledge that the netcode is not perfect in this game (you know people teleporting every second, you still get hit after taking cover behind a wall). Whenever they update the server rate or not, the netcode is far from being perfect. And whoever claims that has never played against someone that has packet drop - and how tilting it is when people teleport randomly. They need to acknowledge that EAC was probably not the best way to combat cheaters and put more pressure on EAC, combating cheaters should be done similarly, as such, in Valorant (for one, its anti cheat is 10 times more sophisticated than EAC, it also immediately bans - and not waits for people to climb to predator with aimbots and then ban them in waves - when the harm has already been made)..
Knowing big companies, they will read this and laugh that we - the peasants dare to tell them what they need to acknowledge (that's their mentality).
I do however applaud Respawn Entertainment for the work they have done, I just feel sorry for them - cant be easy when you have both hands tied. You guys made an awesome game.
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