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I recently uninstalled Apex Legends for the 2nd and final time (not making the mistake a 3rd time). As sad as it made @reconzero for me to leave (as I am one of the few players with a similar careful style) I was just not having fun with the game anymore, and suffering thru weeks to get minor lore drips I could just watch on YouTube wasn't worth it anymore. Their matchmaking bascially explicitly told me I existed only to be food for streamers, and that I should not be playing at my age, so I quit.
I'm enjoying single player games again, like God (read: Gaben) intended. Cyberpunk 2077, DooM Eternal, and working my way thru the campaign mode of Battletech.
If you're not enjoying it, stop playing. Don't suffer to give their "content creators' easy kills. They ONLY thing rEAspawn will listen to is drops in active players and drops in cash shop sales, and maybe then they will realize they need an entry/option in this line for us casual players with real jobs and a family.
@KyldenarI fear that new game will be like GTA VI, vaporware, because like GTA Online for Rockstar and Take Two, Apex makes too much money for Respawn.
I want to be good at FPS games and am struggling with work right now, but BRs are by design extremely punishing. I have not played Apex in ages and have played other shooters far more.
Because of how Respawn wants to work they're gonna take their time on that PvE game if it is confirmed, but otherwise, I doubt they see money in fueling a game that isn't as high stakes as Apex (but they don't likely know or want to implement how the grind in GTA Online is so bad they make players throw money or cheat).
Only reason I want to play Apex is rumors over Control being permanent but otherwise I'd rather not have much or anything to do with it.
I want more games that aren't just BR by studios with Respawn's rep to do better than Apex. Only Destiny and Fortnite come close, but Destiny and Bungie lack relevance, and Epic (while less bad than ActiBlizz) aren't exactly pure owing to their size and Fortnite's primary target audience.
- PeterN_UK3 years agoSeasoned Ace
@Emery_XP wrote:@KyldenarI fear that new game will be like GTA VI, vaporware, because like GTA Online for Rockstar and Take Two, Apex makes too much money for Respawn.
I want to be good at FPS games and am struggling with work right now, but BRs are by design extremely punishing. I have not played Apex in ages and have played other shooters far more.
Because of how Respawn wants to work they're gonna take their time on that PvE game if it is confirmed, but otherwise, I doubt they see money in fueling a game that isn't as high stakes as Apex (but they don't likely know or want to implement how the grind in GTA Online is so bad they make players throw money or cheat).
Only reason I want to play Apex is rumors over Control being permanent but otherwise I'd rather not have much or anything to do with it.
I want more games that aren't just BR by studios with Respawn's rep to do better than Apex. Only Destiny and Fortnite come close, but Destiny and Bungie lack relevance, and Epic (while less bad than ActiBlizz) aren't exactly pure owing to their size and Fortnite's primary target audience.Apex Legend requires a person to be so focused, ensure not disturbed, quiet environment. This game puts person under constant heighten tension/stress to perform. Creating a game that is addictive but equally frustrating. Frustrating in the sense have the guilt trip every time some sweaty team mate plays 1v3 and have to join him. Soon as you die, they leave as well and makes you wonder why bothered, not as if they're thankful.
Destiny
Division
Killing Floor
Rainbow Six Extraction
Left For Dead series
Such fun casual games.
I get the feeling control mode will be temporary again like last time.
So now I've become part of the problem.
Some team mate plays 1v3 think they're pro. I say to myself what's the point. I get downed and team mate stays ratting I just quit and re-match make. It's wrong, but at least I can salvage enjoyment.
PvE brings out the most fun, friendly and least toxicity
- 3 years ago@PeterN_UK The main problem I have with Destiny is that it's simply not getting the attention it deserves in this respect.
- Kyldenar3 years agoSeasoned Ace
@Emery_XP wrote:
@PeterN_UKThe main problem I have with Destiny is that it's simply not getting the attention it deserves in this respect.True. The seasonal model has gotten a bit stale.
Beyond Light came out during the pandemic, so since I had a lot of extra home time, I got the deluxe pack that had the expansion and all 4 seasons in between it and the next one (Witch Queen).
While it was nice to get all the extra materials and skins, as the pandemic started to turn to endemic and we could get out more, I was now upset that the season pass tracks now felt like work that took time I didn't want to spend for the minimal story beats that come out in the seasons. But I had paid for them so it felt wrong to not finish them. When Witch Queen came out, I did not get the deluxe version with all the seasons, and it was nice to be able to avoid the seasonal treadmill and just focus on completing Witch Queen's content. I never fully finished Forsaken before they started locking half of it away behind the 'content vault' that was as poorly thought out as gear sunsetting.
They need to take a hint from Guild Wars 2 and have the seasons be something included with the Expansions anyway as long as you are an active player at that time. That encourages regular log in, regular engagement with the game (cause as long as you logged in to unlock story or check in, might as well finish a Daily, right?) and good will with their player base that does in fact spend regularly in the Gem Store (cash shop).
But, on to board topic, Apex Legends, if you have not bought the battle pass and feel obliged to finish it and justify spending the money, really has nothing to compel casual players to stay in the game. If you are a casual player, the EOMM ensures that you will be food for streamers, teamed with people with the tactical awareness of a kitten high on PCP, and your tops 5s, much less wins, will be few and far between.
Now, BR type games can be engaging for casuals that are not twitch-reflex gods of the FPS genre, but the game would need vast changes to help balance the playing field.
- Ammo and Health/Shield supplies - part of why the top killers can be the top killers is the abundance of ammo and the ability to run and reset after a bad engagement, even without confirming kills to resupply from. The amount of ammo, medical, and shield supplies on the map need to be drastically reduced. As long as players have the supplies to treat it like Deathmatch, they will.
- You should have nothing on drop. No armor, no helmet, no meds or cells. Part of a BR template is that scramble to find weapons and supplies to survive. The more they go away from that survive and scrouge concept, the more people treat it as a Deathmatch.
- Melee Damage needs to be reduced. Not only is it unrealistic that a punch does more damage than 9mm or .45 pistol ammo, it encourages hot dropping. Because you are very likely to, if you know what you are doing, get kills easier with punches because the newbie players dragged into these hotdrops by other wanna be streamers don't realize that the P2020 they found or the Sentinel without any attachments has less DPS in close range than the guy punching you. Melee should be 10 damage base, and then be 20 with a weapon (and the animations changed to being pistol whips and rifle butt strikes). Current melee damage encourages treating the game like a Deathmatch on early drop.
- Ring Damage needs to be almost immediately fatal. When they increased the ring damage, it was hilarious to me how much easier it was to end in top 5 just because players don't read patch notes. All I had to do was rotate properly and early. The ring would get the kills for me, and it actually for a little while forced people to play it like a BR again (and most importantly, loot fast and MOVE). Then they made the first ring easier again because people cried (instead of reading patch notes, and adjusting tactics properly). The ring being survivable, with gear to make it easier, combined with the amount of gear from point 1, is another combination that makes players try and play the game like a deathmatch.
- EOMM matchmaking needs to die and be replaced with real SBMM. They can lie to us all we want, but you don't file a patent on a matchmaking type and then not use it, so we know they are using it. And the SBMM also needs to include a player selected playstyle, to match people with likeminded players. I might still be playing if the game had at least regularly put me on teams with people like @reconzero who wanted to be slow and careful, instead of constantly being paired with Hot Drop Harrys. As long as the matchmaking makes wholly unbalanced teams and matches, the game will be played like a Deathmatch.
Anyway, to sum up, as long as the amount of gear you can find in the game allows the better players to treat it like a Deathmatch game and the rest of the casuals are paired up with people with no interest in playing as intended, people will play the game like a 1-life Deathmatch, ruining the casual experience. And as I have noted before, any online only multiplayer game that does not have a mode for and consider the casual base will eventually start bleeding money.
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