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This is a very addictive game by nature, it's fast paced, has a very high skill ceiling, it's super competitive and also has a great amount of quality in it. Apex's Battle Royale formula is also naturally engaging, so there's really no need to overcomplicate things with formulas that would only cause server fragmentation.
I remember seeing some interview where former lead devs of Respawn said something like they don't want players to get stuck to just one game. It makes sense, devs don't like being stuck to just one project forever, they prefer to try new things and they also jump from studio to studio, often, so they prefer players trying all the games they worked on.
@DoYaSeeMe
Actually, I absolutely agree with you that a strict EOMM system would be super hard to implement in Apex.
That being said, I still feel inclined to be open minded— especially when many people cite EOMM in other EA games. I just think it’s an interesting conversation to keep having.
Arguments supporting the existence of EOMM:
-Too much money to be made. EA is all about maximizing profits.
-Respawn (in regard to SBMM) has gone on record to say “our system is structured around not wanting players winning or losing too much”.
-Matchmaking isn’t random. SOMETHING is clearly governing who we play against.
-Other EA titles utilizing EOMM.
Arguments against EOMM:
-Respawn can’t get audio right. Respawn can’t launch an update without breaking another game component; these are the same people using a super complex algorithm to maximize engagement?
-They have outright told us EOMM doesn’t exist.
- 4 years ago
Answer me this then, if there is no player engagement matchmaking being implemented then what is the point of the sbmm algorithm being present in ranked modes. With a whole point system already in place there should be no need for additional matchmaking. Players will play ranked until they top out at whatever level they can succeed at or however good their team unit is. The only reason there would be any additional matchmaking on top of a system that already determines rank level based on performance is ding ding ding, player engagement.
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