3 years ago
Season 16 Comeback
Respawn pulled the rabbit out of their hat on this season. I know there is no new legend, but the servers are not lagging, the matches are starting up fast, and today they have 3 maps in rotation! ...
Today my resident PS player (TS) and I attempted one round of TDM. He and I both agreed about the following and what Respawn can do to improve it.
Fifty (50 kills) points per 6 player team is too high, needs to be 3 kills per person, we recommend 18 at most to shorten the time needed for the win. This change alone would make it playable.
There is nothing they can do about intolerant players. Our match started with the other team having the high ground on the map, thus our team was fish in a barrel. We were being picked off by 3 members up on high. By the time they were +12 in score, members on our team was quitting. TS had killed 7, the only other player standing got 3, and I had zero. Spawning other people into our team to replace quitters, only had them quit as they can see the score. I sure can't blame them for the enter and fast exit, but that is not my style.
Meanwhile the opposing team also had its share of quitters. Why? The win was taking too long. Just because we know we are losing, doesn't mean we roll over and let you rub our tummies. Good communication between TS and myself made for a force to reckon with and there are players who desire to win and move on. Decreasing the win score will improve TDM greatly.
I hope someone at Respawn gets the memo.
@reconzero we were on WE and found a person playing a solo Bangalore ratting in a cliff wall. TS shot them and said it was odd, because they killed the other teams in the area. I assume they were forced to go AFK for real world issues. I was playing Crypto and we could see the beacons, I would scan just before leaving the area. If we got scanned, we avoided moving directly toward the beacon, I would flank right and TS flanked left.
As for TDM quitters issue, the best I could think of would be a penalty box (5 mins) for manual quits. Then immediate replacement of the quitter with a decent AI while they seek a replacement. This would grant the team some support while the new member spawns. Maybe also hide the score from them for 3 minutes to assure they stick around to help.
Firing Range changes are nice, you can make the dummies moving targets. I also did the catwalk thing to make them attack me. I don't know why Respawn still insist we do the catwalk to make them hostile. I am certain most people here know about the catwalk trick... however;
It is my understanding TDM is something of a trial basis and it will be replaced with something else in the near future? As I stated before, addressing the intolerant player issue, they can't patch these players. My friend and I will pop on later today for BRs to get the daily done and a treasure pack. I stick around for him to complete the event challenges, we both play about 2 hours on average and call it quits. I don't see TDM being any appeal to us either. I am only postulating what might be done to make it somewhat better. While we may not dig it, others will hate it, and apparently there are some who love it.