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Pri0rityGaming1's avatar
Pri0rityGaming1
Rising Hotshot
6 years ago

Season 5 feedback/suggested changes

Right now, apex is getting a little bit stale for a lot of people, myself included. I love this game to death, but for me, it seems everyone always chooses the same guns everytime, and fun variety is crapped on by the meta. Lifetime players are leaving because their legends are being changed, or they’re annoyed with the current meta. I’m here to make a few suggestions of my own thoughts and some posts and videos I’ve researched on YouTube of people’s thoughts on the game. I’ve organized the lists below with a little introduction on why it should be changed, and sometimes a later explanation on why I think it should change the way I suggest, and have also included labeling some Quality Of Life (QOL) changes and some common bugs I’ve found, if any. If, at the end of a suggestion, something has an “AND” before going to the next suggestion, that means I think all of those changes should happen. An “OR” means it’s a different suggestion for the topic. I spent a lot of time making this (about 6 hours writing and making new ideas alone), so thanks for taking the time to read it. Feel free to leave comments about your own opinions or comment on mine, I love talking strategy and stuff. I also thinks it’s really cool that some of the ideas I proposed in my last list like this actually came true, like lifeline being able to deploy her drone to revive automatically while she defends, increasing octanes speed, decreasing wraiths portal speed, etc. I don’t expect any of this to come true, I’m just a fan giving my thoughts/suggestions 🙂

 

 

Weapons

 

  • G7:

Make this weapon a sniper again. It’s too strong in high skill lobbies where all you hear being used long range are G7s and r301s and havocs. The G7 just does too much damage for how fast it can fire. People will be more conservative with their shots, and/or carry more ammo for it.

1) make it a sniper rifle, AND

2) increase the damage

 

  • Snipers in general:

Snipers used to be rampant in season 2. Now everyone just uses the G7. It’s time to bring back snipers to be able to compete with the G7, and add some variety to weapon choices.

1) Increase ammo stacks to 20, AND

2) increase headshot multipliers of all snipers (except longbow 😅)

 

  • Sentinel:

The changes to the sentinel made recently are amazing, but there’s two small QOL change I can guarantee the entire community wants. Sacrificing heals out of your limited backpack space to charge this weapon and have it dissipate slowly is very annoying.

1) remove timer on disruptor rounds, AND

2) increase fire rate by just a little bit more

 

  • Charge rifle:

This gun is very easy to use compared to other snipers, but it has so many drawbacks. It can’t shoot fast, it doesn’t deal a lot of damage, it only has 4 shots, it’s reload time is abysmal, and the ammo for it is limited. It’s just outperformed by any sniper except in very very long range battles.

1) increase the mag size to 6 shots before reloading, OR

2) decrease the reload time

 

  • Havoc:

This gun is still very strong (as it should be for an energy weapon, but it’s still very strong). This gun will still dominate the mid-close range battles because of it’s hipfire and still manageable recoil after the first few shots. TSM Albralelie instantly learned how the recoil pattern worked after firing one magazine. Currently it doesn’t need ANY attachments to be a great gun.

1) mag size reduction (to 25 like it was at the very start. I think this will be the perfect balance to it), OR

2) damage reduction (from 18 to 16), OR

3) recoil increase (more horizontal recoil for more shots, maybe even randomized horizontal recoil for random shots), OR

4) increase the rarity of energy ammo, OR

5) or an increase in warm-up time

 

  • Spitfire:

The spitfire has seen a resurgence surprisingly, and has been an incredibly annoying and strong weapon to face. It’s hipfire, mag size, and damage is only matched by the devotion, a care package weapon. The damage and fire rate are fine for the LMG, but the hipfire accuracy paired with the mag size? LMGs in every game have notoriously bad hipfire because of the fact that they have lots of ammo.

1) The hipfire spread should be increased, OR

2) decrease the magazine size

 

  • Prowler:

The prowler is arguably one of the most broken guns in the game right now. High damage, good fire rate, little to no recoil, and a seemingly endless magazine in those close range fights. Sure, it needs a hop up to fire fully automatic, but it doesn’t need the hop up to be good, either. It’s a very OP gun, and it needs a slight tweak. Full auto or burst, 15 damage for body shots with 35 bullets in a magazine? Ridiculously strong. It needs some slight tweak to make both versions not as strong, such as

1) a mag size reduction, paired with 4 round burst (16 base, 20 grey, 24 blue, 28 purple), OR

2) a damage reduction, OR

3) a fire rate reduction, OR

4) a recoil increase

I think the most reasonable choice here is the mag size reduction and burst change. The r99 is the weakest gun in terms of damage per shot, and doesn’t even have that big of a magazine as the prowler. The r99 is well balanced in comparison.

 

  • Mozambique:

The most notorious gun of apex legends. Most people would rather have fists than this... thing. Something needs to be done to buff this thing, just a little bit so it’s actually usable. Some may argue the prowler doesn’t need to be nerfed, and yet the Mozambique still remains unchanged since season 2. I’ve tried using this gun a lot more recently to try and determine its strengths and weaknesses, and frankly, the only thing this gun needs to be even SLIGHTLY good is to:

1) increase ammo to 6 instead of 3

6 shots would make it an okay weapon to land on, and possibly even a better choice over the p2020 with hammer-point.

 

  • Peacekeeper

Out of all of the gold weapons in care packages, this is the LEAST user friendly. Miss any shots and you’re easily punished. Sure, people who are really good at the game shine with this gun, but they also shine with any other care package weapon. The devotion has a very large magazine. The Kraber can 1 shot down someone. The PK? Inconsistent at dealing good damage, and can be easily outgunned if you make any mistakes. The PK needs to be more appetizing for the lesser skilled players, and more forgiving to miss a shot or two.

1) Revert to 6 shots in the chamber, or maybe even add a 7th, AND

2) Give an extra full reload (so an extra magazine or whatever it’s called for shotguns 😅), AND

3) Precision choke should revert to being a slug round/sniper shot, AND

4) give the pellets faster bullet velocity. Part of the reason it’s so inconsistent is because players can strafe, slide, jump, and do all sorts of fast movement to slightly change how the pellets will hit, even when aiming center mass, AND/OR

5) let the choke charge faster

 

  • Triple Take/Precision choke

The precision choke is only needed for the triple take. The only thing the PC does is clutter the loot pool of hop ups now.

1) Delete the precision choke, AND

2) give PC automatically to the triple take

 

 

Legends

 

  • Loba:

Loba is arguably not a great competitive pick right now. She’s fun, that’s for sure, but doesn’t really shine in competitive play besides in early game. Her bracelet in the right hands is good for repositioning quickly before battles happen, but not so much for escaping, attacking, or repositioning in the heat of battle. For an escape artist, pathfinder would be better for that title, and we all know what happened to him haha. Loba needs to be able to reposition quickly without leaving herself so vulnerable for so long.

1) Loba should be able to move at a normal speed immediately after teleport, OR

2) her bracelet should be able to be thrown farther and also travel faster, OR

3) the animation of putting on the bracelet should be there, but it needs to be faster. Reduce it to one second instead of two, OR

4) Increase the amount of items you can take to 3 for Loba only. This would give her a little bit of team play if she or her teammates need an extra item

QOL: Taking body shields from the black market should give full shields of the kind selected (if available) before giving broken ones.

 

  • Caustic:

It’s well known caustic needs a nerf. So I propose we reduce or remove the slowing down of enemy movement through his gas. The blinding, damaging, and digital threat vision factors are great, but now what’s to stop people from running right through it?

1) increase the radius of his ultimate by a few meters, AND

2) increase the damage the gas deals, AND

3) reduce the cooldown on his canisters by 5 seconds

 

Caustic bugs:

1) canisters can be launched if the player clips inside of it while its inflating and the character moves. Pretty sure this can be done with doors too.

2) canisters can be destroyed if the base of the trap is sticking through a door, happens often

 

  • Wattson:

1) interceptor should catch any throwable objects, including revenant’s silences, caustic traps/gas bomb, or Gibraltar/Bangalore’s signal flares for their ultimate (catching those early before someone shoots out the interceptor could be game changing), AND

2) If any ultimates/ultimate signal flares are intercepted, the enemy’s ultimate will be given back, but at a reduced percentage below 100% (this will give wattson’s team time to use an ultimate accelerant or coordinate a defense/attack against those players, or give the other team a different choice to use their ultimate on)

Also: broken armor on the ground, downed players, and damaged knockdown shields should regenerate while in the radius of the interceptor as well for slight added protection

 

  • Bloodhound:

1) Should be able to climb higher and crouch walk faster like revenant when beast of the hunt is active, AND

2) the shapes on enemies when scanning can impeded aim/tracking close range. Make traps only have those shapes.

 

  • Crypto:

1) drone should be a little quieter, AND

2) drone should be slightly camouflaged when not operated (think of echo’s yokai from R6 siege, or halo’s “active camouflage” for an idea of what I mean. It’s not invisible, just a shimmering-type camouflage that would be difficult to see unless you’re looking for it).

QOL: ultimate should still damage enemies’ shields that are in shadow form

 

  • Gibraltar:

1) Gibraltar’s airstrikes can be very inconsistent. Skilled (or lucky) enemies can navigate between each bomb and emerge unhurt or maybe scratched. His airstrike can be underwhelming or devastating depending on how the bombs fall. I’m not entirely sure how to correct this, other than having a more consistent rate at when and where bombs fall

2) Gibraltar’s low dome time up leaves you something to be desired. I think it’s at 12 seconds right now? It should be like 15-16 seconds up before dropping

Also: re-adding this point again because this is ridiculous haha. In one game I played, the last guy messaged me with 2 squads left asking to fist fight since he was solo. We met up, and I asked if I could kill him with my airstrike for my weekly challenge since I had been struggling to get it all week. He agreed, so I threw my airstrike at his feet, and only hit him twice for 42 each. I nearly cried ☹️

 

  • Pathfinder:

1) Reduce grapple cooldown to 25 seconds.

I was always one of the people pushing to nerf pathfinder, but 35 seconds for a grapple is just not worth it for his ultimate/passive utility anymore. It’s not “invulnerable phaseshift” type strong of an ability.

 

  • Lifeline:

1) add chances to spawn large healing items, like 2 shield batteries/medkits, or 1 Phoenix Kit

Also: Revive shield should be extended more downwards to cover feet when on an incline

 

  • Wraith:

1) revert changes made to portal distance, OR

2) decrease the recharge time of her portal

For an ultimate, wraith’s portal was relatively balanced and suited her kit perfectly. Now, the new portal distance just doesn’t really go too much distance and it really leaves something to be desired. New wraith is balanced, but her portal is underwhelming for an ULTIMATE ability.

 

 

Map changes

I love the new kings canyon, but there are a couple of things that I’d like to see change.

 

1) Bunker. That choke point is terrible for the center of the map. It needs a second path to take for escape.

2) bring more weapon lockers like that one place in worlds edge. Those are great and reduce the fear of not finding a gun that happens a lot

3) add a charge tower at less landed at locations. This will tempt some teams to land there for a free ultimate

 

General changes

 

  • Backpack space/grenades/health

Backpack space is something you need to manage well if you want to survive—and I love that it adds a bit more strategy to the game, I’m not hating on it—but no matter how well you manage it, you always seem to fall short of one or two things. Usually it’s ammo and heals. Get downed once and don’t have any big meds? You’re down an entire stack of syringes and shields. Carry extra of those? Now you don’t have grenades and/or ammo. Good players heal whenever they have the split second to be able to. And they also use a lot of ammo. As a result, we’ve seen grenades fall almost completely out of people’s storage unless they have a good backpack. I think that syringes should go back to 6 in a stack, and/or when people are revived, they should have a little more health so that they can use 3 syringes instead of 4 to get back to full health (or 1 instead of 2 if you were revived with a gold backpack).

 

  • Reviving:

Being shot while reviving should NOT cancel the revive automatically. Too many times I’ve gotten away saving a teammates life even though we were in the open getting shot. If people really wanted that, it should be a setting, just like getting kicked out of loot boxes.

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