Forum Discussion
DarthValtrex
5 years agoHero (Retired)
@Cro_Pittt I understand that point. but small scale testing in an office is completely different than large scale testing.
When things go live you have players doing everything. Players doing things that the testers do not do. Then problems start to pop up.
I have had it happen with basic point of sale software at my businesses. We get the server running perfectly in the back office. Bring it out onto the floor of the business and things start popping up.. We then spend the next week fixing it. Granted these days most point-of-sale systems are well oiled machines. But in the early days (when we used super DOS) it was weeks of headaches.
When things go live you have players doing everything. Players doing things that the testers do not do. Then problems start to pop up.
I have had it happen with basic point of sale software at my businesses. We get the server running perfectly in the back office. Bring it out onto the floor of the business and things start popping up.. We then spend the next week fixing it. Granted these days most point-of-sale systems are well oiled machines. But in the early days (when we used super DOS) it was weeks of headaches.
5 years ago
@DarthValtrex I'm sorry my dude but there is literally no fence sitting to be done with the pathfinder glitch.
You grapple, it bugs out...it's really that simple. It shouldn't have slipped past QA yet somehow such a glaringly obvious bug did, yet again.
Yes unexpected issues can occur, but when they're such obvious ones they should be spotted before implementation.
- DarthValtrex5 years agoHero (Retired)@MandatoryIDtag True, I just try and give them the benefit of the doubt.
I was just trying to point out that it might not have happened on their test servers. - 5 years ago@MandatoryIDtag Well, bugs can get past QA in many ways. Sometimes there are last minute fixes to other bugs that cause new ones, for which there's not enough time left. Other times, the devs which have the issues assigned are not available (medical leave, vacation, delayed by other, higher priority issues and so on). It's normal for each new release to pass QA with a list of known bugs and major updates are only postponed when there's something really bad (usually issues that crash the game pretty often or breach important rules of the publisher). I think the dev tracker aims to make the public aware of these bugs, but maybe they should include some of the top known issues in the patch notes as well.
About Apex Legends General Discussion
Discuss the latest news and game information around Apex Legends in the community forums.31,275 PostsLatest Activity: 27 minutes ago
Recent Discussions
- 15 hours ago
- 16 hours ago
- 17 hours ago