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@DoYaSeeMe If they want the trimmings to be delivered on time then compromises must be made and i'd be more concerned how it got to them. Army gets dehydrated food so just add water after, it'll be fine. 😛
While a lot of players likely did spend minimal amounts on the game there's a lot that have bought an heirloom or most/all of them (just a few of the limited users on AHQ have bought few of them) and a lot of those that have are usually content creators or pro players actively promoting the game bringing more revenue anyway. They've been very successful selling 150 buck heirlooms with collection events each season and that's not accounting for normal skins which has also been successful.
When they released Apex it was just a casual game and Respawn said they would place more focus on it being competitive if it was community requested.
I'm in the US, and I've consistently had bad ping numbers, disconnects, and slow motion games this season. It's not unusual for a team mate to drop in and lag out immediately. I've seen lag issues with other EA games as well, but a game like TitanFall 2 and Battlefront 2 have offline content I can play if I want. Or otherwise, some forgiving game modes that aren't sweaty PvP.
Thinking about it, the fact Apex has no real gameplay variety could be part of the problem. No custom lobbies like other games. No PvE content. No offline content. No story campaign. Anyone who wants to play Apex has to queue into the same handful of BR options. A lot of people playing Apex don't even care about BR. They just like the Legends and it's the only way to play them or level the Battle Pass, etc. Give them other gameplay options, and they'll play them instead. And Apex will draw in even more gamers who don't want to mess with BR or are tired of the constant issues in BR.
- 5 years ago@ArchAngeL-PCX Apex was very likely born as another game mode for Titanfall 2. You're basically asking Respawn to make Apex become Titanfall 2 again. Well, it would probably suffer just like TF2 in that case, with a lot of dead game modes because of playerbase splitting.
Also, Respawn makes other games, they do have variety. It's better to have distinct titles than a game trying to go in many directions, which is much harder to manage. - 5 years ago
I updated having a network expansion on performance display and stuff about Valorant, possibly setting your own limits with relevant pic, code refactoring mentioned by @DoYaSeeMe and copy/pasted some other bits he mentioned elsewhere with more to come soon.
Also, does anyone have a link to the dev Q&A on reddit as i can't find it and would like to put it up if/when they discuss the servers.
- 5 years ago@apostolateofDOOM Some more nitpicking:
“The Valorant team has put extensive effort into determining the best combination of tick rate and latency that will minimize peeker’s advantage, and those tests showed that a 128hz tick rate and 35ms (or less) latency would be best for our players.”
What we actually care about is snapshot rate and not tickrate. Tickrate is the frequency with which the server sends data packets to clients. Snapshot rate is the actual frequency of sending entire game updates, which are split into multiple packets when they exceed the packet size limitation. Therefore, if a game has 128Hz tickrate, it doesn't mean that it sends full updates at that rate. If an entire update gets split into 4 packets, the update rate will be around 32Hz. If we take Valorant and put 20 players on a map instead of 10, there is a big chance that updates would require multiple packets, going down to a frequency of 64Hz. Also, more player interactions to be processed would also increase the update processing time, which would require lowering the tickrate to maybe 64Hz to keep the server stable. In the end, updates for a 20-player Valorant game would probably go at an average rate of 32Hz.
Also, latency and ping have various definitions which aren't always the same. Some say ping is the round trip and latency is the delay between the transmitter and the receiver, other say the opposite or that ping is client to server and latency is server to client. It's pretty confusing, but can explain why ping values for data centers are always different from the latency values shown in game. In Apex's case, I'm leaning towards ping being the one way and latency being the round trip, since it's always higher. Also, I'm not sure if the data sent from the client goes on the same route as the data received from the server, so the round trip may not always be twice as big that one way, but also less or more than 2x.
Riot's ultimate aim is to deliver 35ms latency to 70% of their playerbase, so they're clearly not there. Their internet backbone is far from getting global, which makes me wonder if that 70% they refer to are from the US playerbase, or if US players represent 70% of their entire playerbase. Also, I wonder if Multiplay can go for the internet backbone solution or if that's too game specific, not working if you host many titles of different genres and developers. - OldTreeCreeper5 years agoHero+
@apostolateofDOOMAlso, does anyone have a link to the dev Q&A on reddit as i can't find it and would like to put it up if/when they discuss the servers.
Can you give me all the details you have, maby I can find it for you.
- 5 years ago
@DoYaSeeMe In a rush but i'll get back to you on that. 👍
@OldTreeCreeperThat's all i remember as i only glanced at it briefly and unable to find it since. I'm sure it was someone here on AHQ that posted it though.
They spoke about a lot of things but promised to have someone talk about the servers the next time as they didn't have anyone dealing with them available then. - 5 years ago
@apostolateofDOOMTheir former lead network engineer, Jon Shiring, was pretty open to the public. You can find some interesting bits about the Titanfall 2 servers and game engine and some messaging between him and Battle(non)sense in that link in your inbox 🙂
- OldTreeCreeper5 years agoHero+
@apostolateofDOOM some visual stats from YT which are simply a snapshot at this time, and not necessarily indicative of the overall picture. Pictures are the exact sequence from yt this morning.
- 5 years ago
@DoYaSeeMe I checked it briefly but i'll give it another look later.
@OldTreeCreeper It's not even top 12 currently from what i can see.
We also hit the 100 post milestone! Next up 500?
- OldTreeCreeper5 years agoHero+
@apostolateofDOOM according to the numbers presented there by YT, Apex is 15th! But the last few are close run.
- OldTreeCreeper5 years agoHero+
@apostolateofDOOM just checked now to see if there is any difference. There is a difference to the previous order of games being watched, but Apex is now in 16th place.
- OldTreeCreeper5 years agoHero+
@apostolateofDOOM further tacker and player stats for a Sunday.
Apex
12,255,609 Tracked Players
984,382 Players Online
Fortnite
93,710,744 Tracked Players
6,542,354 Players Online
- 5 years ago
@OldTreeCreeper I think if you accounted for all the smurfs tracked and players without trackers then that number likely wouldn't be far off.
- 5 years ago@apostolateofDOOM You actually want this to hit 500? This means at least another year without any improvements :P
I was watching some Battle(non)sense video and it got me wondering. Why do people with limited to no experience know with so much certainty that it's the "servers" and not them or the connection, while people with tons of knowledge, such as Chris, put a lot of effort into finding solutions to address big issues faced by the large majority, that are specifically related to connection and client side hardware and software configurations? - 5 years ago
Also, checked some bits about Riot. Shared this before, but I'm doing it again because it explains some of the basic issues of the network really well: https://technology.riotgames.com/news/fixing-internet-real-time-applications-part-i .
A quote from the conclusion: "I am fixing the <redacted> internet for players! There are players with lag and packet loss and I have to <redacted> help them!” - Wait, they're not fixing the netcode or the servers for that?!? Oh my...
- 5 years ago
@DoYaSeeMe I want to see some effort from them in improving or at least addressing it and if that takes 10,000 pages, 100,000 posts or the support of 1,000,000 people then that's what it takes.
I know it's very likely a futile effort but you can always try and with enough support/supporters you have a higher chance of them being unable to ignore it if it's put out in a constructive way. Problem with this is, those that play comp and content creators that could rally that kind of support and pressure the devs are risking their revenues by taking such coordinated action.
This isn't limited to just me or my network as almost everyone experiences these problems because the way they handle matchmaking and allocating servers is fundamentally flawed for a competitive game. Note competitive, as a casual game with no e sport presence this would all probably be fine(ish).. Look at the streamers or competitive players who will do their utmost on their end to make sure they have the best connection possible but still have problems and if the rest of the state of the game is anything to go by then cost saving measures or keeping up with content has slowed the QoL updates which has been pretty detrimental to the core experience over time.
It's embarrassing to advertise ALGS play offs with this kind of performance.
As i mentioned in the first post, developers want it to be instant and easy with a fully automated system so it's accessible to everyone no matter the platform or location so they can jump straight in and play. Which is fine for a casual game but not everyone wants that for a game that advertises as an e sport and would like to set their own preferences and tailor their experience to get the most out of it.
Respawn don't want you to have that for various reasons.
Also, RIOT at least communicated an attempt at improving it for their users but we don't even get that here or much else for that matter, unless it's fan art or something to pad their public or private profiles.
- 5 years ago
@apostolateofDOOMI think you disregard or simply deny the costs for the improvements you want, very understandable as you're not in this very complex domain. However, this weakens your standpoint and you can't make up for it with extra pressure.
Also, I think this thread is way too long already, so I will stop contributing. I've spent a lot of time into giving rational arguments and research & provide useful linksto help people form more educated opinions, was worth it though, as I've learned new interesting things in the process.
So long, and thanks for all the fish. SeeYa on other threads. - OldTreeCreeper5 years agoHero+
@DoYaSeeMe youngtree was playing on his pc yesterday with friends and complained of being ejected from ranked games, even acquiring a small ban. His switch counterpart complained of the same problem. YT was upset but I told him there was no way to diferenciate between a bad server service and his mobile hotspot dropping out, it happens to me too on the mobile broadband service, more frequently lately with no reconnect to the game, not ranked.
So I played ranked with him on my xbox. The very first game we played we came second and that was worth 48 points to him, except he did not get his points. He came out of the finished match to have the previous match results displayed in the match review with no error along the way. I got my points for thd match!
No disconnect here but clearly a server error, and a big one at that. This error did not occur again over the evening, but I'm sure, and YT is sure, some assists/hits were not counted. But difficult to catch given the in game pressure play.
Way off T @DoYaSeeMe I just got YT the audio book of the hitch hikers guide to the galaxy read by Stephen Fry, and he's loving it.
- 5 years ago
@DoYaSeeMeI don't deny there's likely a cost and potentially a heavy one for them over time but with more comp teams entering the fray, i think it'll be a worthy investment if they get to it asap. You're right though, it's a complex subject and i admit i lack experience but as an end user all i can do is highlight an issue that we have and provide as much information as possible for them to determine where the problem is and improve it, if possible. I still believe they can.
Mine isn't an isolated or even rare case as most people experience these issues but some don't know how to express that constructively instead of the ''EA/Respawn servers are trash'' or ''fix your game'' or ''they just want money and don't care about users experience as it's a business'' ect.. I wanted to develop the thread in a positive way that people could interact and possibly have a positive outcome from and i welcome input from people like you who know more on the subject, even if we disagree.
I have learnt a bit over the course of this thread and more confident now they could make those improvement if they decided to, but yes, it'll cost them to do it but they have the resources if it's pushed through multiple avenues feeling it's wanted and a worthy investment.@OldTreeCreeper It's been that long since i watched it i barely remember. Time to hit up some old classics! Last time i did that in sci fi i lost nearly 3 months. 🥳
- 5 years ago
@DoYaSeeMe ''Their former lead network engineer, Jon Shiring, was pretty open to the public. You can find some interesting bits about the Titanfall 2 servers and game engine and some messaging between him and Battle(non)sense in that link in your inbox 🙂'' If i can draw you back in for a moment? 😛
The link you sent me: "Tickrate is about ai and not about player experience at all." GGWP : titanfall (reddit.com)
The conclusion of that discussion is basically Jon (imslothy) contradicting himself trying to sidestep what people were asking about throughout (which was pretty clear what they were asking and devs do have a habit of overcomplicating things 😛) playing word games about what they use internally being different to most other titles with one of the last posts being...
''Yes, I agree about the contradictions. u/slothy seems hung up on the semantics. When random people in the community show their concern by asking about "tickrate" -- they are really asking about the server-to-client update rate. After hearing his responses for a while now, I think he knows this, but doesn't want to focus attention on the 20hz update rate because he believes the cost-to-benefit ratio of using anything higher doesn't make sense for their game. Fair enough. If it is simply a business decision, I can understand that. But don't sit here and tell your hardcore fan base that you've got a cutting edge FPS networking implementation. I'm sure it's a model of robustness and efficiency when it comes to minimizing operating costs, but 20hz has no place anywhere as an update rate to the world state in any fast paced FPS game.
Probably, the subset of players who actually care that much about the game to hope for a baseline of 60hz are too few to matter to them, from a design perspective.''
After reading it all, this last post makes a lot of sense. As ranked and casual are already split ques and i know it will use a lot more server resources and increase their costs but like custom lobbies in other games, couldn't we have higher refreshed environments for ranked and comp?
- Sil7erfox5 years agoNew Hotshot
@apostolateofDOOMI hate the fact you are almost begging this guys to solve a problem that is obviously on their end, needs to be taken care of since at least 1 year ago, and they have the courage to deny it in the face of an entire community. And what is worst, to the face of fidel customers that stuck to this game for more than 2 years now.
Honestly, the only feeling i get is that these guys do not care. All their actions remark that:
- They don't care about NO DAMAGE REGISTER (today i had the worst experience in 2 years regarding this, literally NO DAMAGE)
- Season 8 was a recycled map (barely 20% of it), a recycled legend (fuse is a male Bangalore basically), recycled anniversary skins, recycled useless crap servers, recycled attitude...
- Cheap battle pass with very few good things, and nothing worth it after level 50...
- Quests are not even real anymore, just comics..
- NEVER, I got a solution not an authorized EA/Respawn voice to the same issues with servers
- The forum has more than 10k posts complaining about servers. Never a solution
Now I see your post, SO MUCH WORK on it, so many expectations, so much kindness, and this people basically pissing on it like it was nothing...
If I made the same thing they do in my own job, I'd get fired in the blink of an eye.. I honestly cannot believe the attitude, but in the end I understand it:
- They feed us garbage and we eat it every day, why would they give us something different right? And even less when this product is in the end of its lifecycle, with a reduced budget, and still making money... Honest, would us make anything different just for honor's sake?
So, if we want these people to do something, we need to act as the pissed off customers we are and stop playing like we do every day. Maybe that way they will understand, or even make a better game than this one.
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