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Hmm, it feels less intense than I expected, maybe because there are only 35 players. It's a bit disappointing that spiders and zombies that come out of the loot bins are harmless, maybe others fly off their gaming chairs and then tremble before opening another crate, but I'm not easy to scare. Solo mode is very "campy", many players seem to avoid fights. Being a shadow is frustrating, you do a lot of flying, running and climbing, just to die so quickly. The last part is too much of a running simulator, there's very little time to plan anything and sometimes you are too far from the ship, no matter what you do. Last living legends hardly cooperate and it's not really worth sacrificing yourself to save the others, as you don't gain anything by dying. Winning as a legend feels a lot like a matter of luck (never won, but I've spectated only Pathfinders winning, so trailer is accurate, heh ), while winning as a shadow is easy but not that rewarding.
The return of Kings Canyon made me realize how little I've missed this map. Even with all the refreshing changes, it feels...old. May be because of the unusual silence in Skull town.
Aaaanyway, it's enjoyable and it may get more interesting in a few days, after players get used to this new meta.
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