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@hayhor
I’m going to use rough estimates because I don’t have the exact numbers.
When I solo queue:
Scenario A) About 70% of the time I get very very low teammates. These lobbies still have plenty of other Master/Pred players, but I would say that they are only about 40% of the lobby.
Scenario B) About 30% of the time, I am given two strong teammates but these lobbies are almost always 80-90% Master/Pred. It feels like I am playing in a lobby that’s full of premade squads.
Neither of these scenarios are pleasant, lol. Scenario A in particular must be super frustrating for the lower level players, as they almost always get melted by the many Masters in the lobby.
So ultimately I just try to queue with my friends— which exclusively drops me in lobbies that look like scenario B.
- hayhor5 years agoHero@Axs5626Sxa5001 Ok thanks. So your sbmm also punishes you for having friends like it does me.
- E9ine_AC5 years agoHero+@hayhor Once partied with friends the sbmm system for most part starts averaging a over all stat between the 2 or 3 of you. Essentially placing you in some quite sweat lobbies. Now yall see why im a solo que person. I learned the tricks. haha
- 5 years ago@E9ine_AC I’ve tested this with two level one accounts. Upon joining me, we dropped in the exact same lobby that I would. This indicates that it doesn’t average, and just goes on the ELO of the highest skilled player.
People can go back and forth on the philosophies of SBMM, but NO matchmaking system should deter you from playing with friends.
And for anyone who says “you can still play with your friends....” No. curating lobbies to specifically be super sweaty and then purposely dropping new players into these lobbies because they are queuing with friends who are more skilled then them is unethical and contradictory.
You can’t implement a system because it’s “more fair” for casual players and then punish casual players for playing with their friends.
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