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Eliminating other players should absolutely be rewarded. If anything there should be a penalty for going certain amount of time with out a kill or damage to prevent the run away and hide style of playing. minus X amount RP for every ring closure with no damage. Or minus X amount RP for making it to half the sqauds left and no damage delt. Something along those lines. This could be individual or sqaud based. So it could be if one person on the sqaud deals some damage then no one gets penalties or completely based on individual damage delt. The hide and seek style of play should only get you so far up the ranks. Soon enough you need to start performing or face an extra long grind.
If you can hide n seek your way to a win, sure, Net positive RP. But those RP returns should scale back in the higher tiers
- 6 years ago
I'm not saying that style shouldn't progress if it gets a top spot. I'm saying the returns for that style should diminish in diamond and higher tiers. Anyone can absolutely play how they want.
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