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I would prefer if they bring 9/18/27... XP system back or even with star system they lower it to 1 star=2500 XP, so that I get my usual 4 BP levels/100k XP. There are a ton of people who don't like doing challenges(yeah we don't) and instead, just complete it via the XP method and ofc playing a lot with the challenges automatically getting finished on their own. Cutting down the XP system by quarter and then reducing to half is still ridiculous.
- 5 years ago
'We believed that players would enjoy playing the game if they always had something to progress and earn, so we adjusted our challenges to hopefully give players something to accomplish in that final month of a season'- Chad Grenier, Game Director
No one, not a single soul complained about 'not having the stuff to do after completing BP'. I am here to play, not to focus my gameplay on doing challenges. No wonder sitting at 1.6k downvotes on Reddit.- 5 years ago@BaldWraithSimp 100% agree.
Also. Somehow:
‘make the battle pass engaging for the entire length of the season’ = make it take longer and be more grindy
Like 🤦🏻♂️ If making it more grindy is their idea of more engaging they need a wake up call. Grinding is the literal opposite of more engaging. If they actually want more engagement how bout they actually put some effort in and make the battle pass have more value after completing it rather than making it harder to complete for everyone. Like this is just basic logic is it not? If a 22 year old like myself can see the flaws in their logic how does an entire game dev studio miss it. - 5 years ago@BaldWraithSimp Players didn't complain, but moved away to other games until the next battle pass. They surely saw this in their numbers and I'm sure i've seen plenty of posts around like "I've maxed the BP, see you next season".
If they would remove challenges, we would see a lot more complaints about boredom, lack of rewards and incentive, not enough content, etc.
If the BP would be entirely XP driven, we would see many more campers, grinding for survival time.
If the xp would be driven more by kills and damage, casuals would again have a very hard time to level up, teamwork will suffer more from hardcore hotdroppers that now have a better excuse to push solo, while masters of escape would feel unrewarded, some of them turning into leavers.- 5 years ago@DoYaSeeMe How does take longer = more engaging tho my guy? Its not more engaging at all it’s the opposite. Again. If they wanted to give people a reason to play after they finished add more rewards after they finish it. I suggested extra recolours of the skins every 10 levels. Others suggested crafting materials every level after 110. There are easier ways to make people stick around whilst not ruining the game for a large portion of people
- 5 years ago
@BaldWraithSimp wrote:'We believed that players would enjoy playing the game if they always had something to progress and earn, so we adjusted our challenges to hopefully give players something to accomplish in that final month of a season'- Chad Grenier, Game Director
No one, not a single soul complained about 'not having the stuff to do after completing BP'. I am here to play, not to focus my gameplay on doing challenges. No wonder sitting at 1.6k downvotes on Reddit.Well, that's not entirely true. I, myself, have stated that I felt there wasn't much reason to play after completing the BP and Quest.
However, this S7 garbage is not the "solution" I had in mind. I talked about how maybe they could have/rotate LTMs more often to keep it fun and fresh. Or, increase the level cap so current level 500 players have a reason to level up and play. Or, they could even put in an "overleveling" system into the BP, so if you finish it earlier and keep leveling it up, you get crafting materials or packs or something.
*Any* of these would have been better options than what they did for S7. You don't take an already grindy pass, make it grindier and just be like "hey, we gave people more reason to play. Great job. Go us!"
It's like, no. You forced players to play your game for twice as long to even break even to where they normally would be. That's not a way to cause player "engagement". That's a way to cause player *frustration* and make them not want to play your game or buy things within it to support it.
- 5 years ago@JonStriker126 Yes
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