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@DavidW74 wrote:I did one google search just now. All I asked was how many banned cheaters there were in Apex legends. The top three or four stories said 500,000 or so caught. I don’t know how you did not come up with that number as well. I speculate a majority of the cheaters are on pc. For arguments sake let’s say 80% of cheaters are on PC and PC is 1/3 of all the player base. Approximately 17 million pc players...with 400,000 band accounts. If my example math is accurate, I’m speculating it’s on the safe side of guesses. 2.35% of all PC players got caught cheating thus far. With 60 people per game we are looking at a cheater every single game on PC. And that’s people who have got caught. Many more have not been caught. It’s easy to go a game without seeing one of them but after many games you do see them or lose to one and for a BR that is a very high amount. If overwatch or fortnight I had this kind of cheating they would not be played anymore. This is why people are complaining. Because the game has a lot of cheaters and in a BR it has a very powerful impact.
Thanks for coming up with the numbers.
It undeniably shows that there is an issue with cheats in the game.
I wasn't able to confirm the 17 million PC players by googling it. Could you provide me with a link? The reason for this is that if the 17 million players is not a total of all players but instead is a total of currently active players, you can't compare that number with a full total of bans. That math just wouldn't be right.
To get numbers that better represent the current state of the game, we would need to get the following variables:
- How many accounts on unique IPs were banned since the start of april
- How many accounts on unique IPs were actively playing the game since the start of april
- What are the ratios of banned players for every platform
- What are the ratios of active players for every platform
- What is the average playtime of cheaters using cheats
- What is the average playtime of cheaters without using cheats
....
And many more
I'm pretty sure such numbers would highly impact the final percentage of matches containing cheaters on PC.
I upvoted your post <3
@OPL3XITY wrote:Thanks for coming up with the numbers.
It undeniably shows that there is an issue with cheats in the game.I wasn't able to confirm the 17 million PC players by googling it. Could you provide me with a link? The reason for this is that if the 17 million players is not a total of all players but instead is a total of currently active players, you can't compare that number with a full total of bans. That math just wouldn't be right.
To get numbers that better represent the current state of the game, we would need to get the following variables:
- How many unique IPs were banned since the start of april- How many unique IPs were actively playing the game since the start of april
- What are the ratios of banned players for every platform
- What are the ratios of active players for every platform
- What is the average playtime of cheaters using cheats
- What is the average playtime of cheaters without using cheats
....
And many more
I'm pretty sure such numbers would highly impact the final percentage of matches containing cheaters on PC.
I upvoted your post <3
You just show how unexperienced gamer you are.
Why I say that?
An experienced player knows that bans aren't issued to IPs. Simple as that.
- 7 years ago
@AzGoshawk wrote:You just show how unexperienced gamer you are.
Why I say that?
An experienced player knows that bans aren't issued to IPs. Simple as that.
You got it wrong mate (I think)! IPs are important for the math to be exact because a hacker can have many accounts but only play one at a time! Therefore there can't be duplicates of the same person in a given time!
Or maybe my brain melted from programming all day. Am I wrong?- 7 years ago
@OPL3XITY wrote:
@AzGoshawk wrote:You just show how unexperienced gamer you are.
Why I say that?
An experienced player knows that bans aren't issued to IPs. Simple as that.
You got it wrong mate (I think)! IPs are important for the math to be exact because a hacker can have many accounts but only play one at a time! Therefore there can't be duplicates of the same person in a given time!
Or maybe my brain melted from programming all day. Am I wrong?´ISP IPs are shared by the ISP customers, so if I reset my router I may get a new IP, and the banned IP goes to another customer. As a programmer, web programmer as you wrote, is should know that, but it looks that you don't, which makes me doubt about your programming skills.
- 7 years ago
@AzGoshawk wrote:
@OPL3XITY wrote:
@AzGoshawk wrote:You just show how unexperienced gamer you are.
Why I say that?
An experienced player knows that bans aren't issued to IPs. Simple as that.
You got it wrong mate (I think)! IPs are important for the math to be exact because a hacker can have many accounts but only play one at a time! Therefore there can't be duplicates of the same person in a given time!
Or maybe my brain melted from programming all day. Am I wrong?´ISP IPs are shared by the ISP customers, so if I reset my router I may get a new IP, and the banned IP goes to another customer. As a programmer, web programmer as you wrote, is should know that, but it looks that you don't, which makes me doubt about your programming skills.
No worries, I know that but to clarify, I am a front-end dev so not knowing wouldn't impact my skillset !
Most IP addresses stay assigned for a while so this wouldn't be much of a problem in the maths BUT that sure is another variable to be added to the calcul. Thanks for bringing it up.
I am fully aware that Bans are not issued on the IP. The idea is to get the amount of persons banned and not the amount of accounts banned.
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