3 years ago
Thanks for the 4 years
Just want to say thank you, it's been for 4 years since I play this game. I had my up and downs, had long breaks, I was always the negative Nancy on the forum, but let's face it, I was 95% of the ti...
Control has the quitter problem as well, many games starting unbalanced. Once a team gets the upper hand this escalates the situation and there is also the whole thing that the other team gets spawn camped out of the game. So what is the difference here? Why is that same type of problem better?
Gun Run is a little better than both Control and TDM at the moment. If they could only get the MM right. Oh wait I forgot that whole teams quit in this mode, and then it is the top team vs the middle team, and the top team normally wins easily.
Arena's should be put back in and allowed to coexist with the other modes.
I like how you used the word "some" a bit more needs to be done than some. The mode from what I have seen cannot even tell when a whole team quits before the rnd or game is finished leaving the team that is still alive (and winning) in game with no way to reach 30 kills and their only choice is to quit the game as well without a win or loss recorded.
Of all the modes mentioned above Arena's was the most balanced IMHO.
@Asmodeus566Arenas was also the most developed and tested. When it was first released they spent a lot of time making maps and balancing it. And guess what- It still stunk and wasn't popular. People still quit games all the time.
And yeah I said TDM needs some work. Some bordering on a lot 🤣
I still had way more fun in tdm than I ever had in arenas.
ok I can agree with that.
As far as the fun factor right now I will say Arena's I had more fun.
But I agree more work and time.
I have not yet given up hope as far as TDM goes, it can be a good mode and I hope it will become one.
I do have to say nice discussion with you and the others and I really am grateful EA and Respawn made this game and are still dedicated to it.