Forum Discussion
hayhor
3 years agoHero
@reconzero The guns do not react differently every time you shoot them. They have a pattern and the pattern can be learned. This can be easily seen by going to the range and shooting them into a wall over and over. The easiest way to counter recoil is recoil strafing. Take the car for example. It moves horizontally a lot. To control it strafe the opposite way and when it changes go the other.
reconzero
3 years agoSeasoned Ace
@hayhor
@EdwardDLuffy
I know there is a pattern, and that for some people it appears to be learnable, but I feel as if I can honestly that I've put in the time, got virtually no tangible result, and am happy to abandon cqc in favor of my tripletake and charge rifle, and that's now the game that I play. Sorry for whatever my teammates may feel about that.
I can understand building a learning curve into the game. Is the curve too steep? Is there too little return on investment? These are questions that every player has to answer for themselves, but I have to say that any game with a cheating problem on the scale that this one has... should probably inspire some careful consideration on the part of the developer. Maybe there is such a thing as a game that is too easy to be good at, but I'd rather see developers flirting with that end of the skill spectrum than pushing the skill envelope so hard that players in their legions feel justified in turning to strikes, anti-recoils, aimbots, and wall hacks.
@EdwardDLuffy
I know there is a pattern, and that for some people it appears to be learnable, but I feel as if I can honestly that I've put in the time, got virtually no tangible result, and am happy to abandon cqc in favor of my tripletake and charge rifle, and that's now the game that I play. Sorry for whatever my teammates may feel about that.
I can understand building a learning curve into the game. Is the curve too steep? Is there too little return on investment? These are questions that every player has to answer for themselves, but I have to say that any game with a cheating problem on the scale that this one has... should probably inspire some careful consideration on the part of the developer. Maybe there is such a thing as a game that is too easy to be good at, but I'd rather see developers flirting with that end of the skill spectrum than pushing the skill envelope so hard that players in their legions feel justified in turning to strikes, anti-recoils, aimbots, and wall hacks.
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