Zulkiers
2 years agoSeasoned Ace
"The Turret"
Design: Similar to Sentry from Fallout.
2 arms and 3 wheeled legs.
Has a chance to resist or negate fall penalties from falling from great heights.
Cannot crouch by more than a couple inches.
Instead of sliding, it's more like a dash or roll, as its wheels roll to boost its speed for the moment of the slide. Same proc conditions as slide. Pretty much the same effects. Much taller than most Legends slides and crouches. Some areas are inaccessible to is by sliding means, as it cannot get that low.
With only one weapon equipped/carried, you can use as normal. Aim, reload, fire, all normal.
Primary Ability: The ability to wield 2 guns at once.
Penalties:
- Cannot aim while dual wielding
- Suffers greater gun weight movement penalty while dual wielding
- Takes twice as long to reload while dual wielding
- Both reticles are off-centered left and right respectively. This prevents some double weapon combos and especially double headshots. Overlap 35%. Larger reticles may be up to 60% overlap.
Tactical
- Mk1: Zoom/Aim
- You either have set zoom factors or can use the optics attached to your guns
- In the latter, if a gun cannot use the other's optic, it is disabled.
- if a gun cannot use a certain zoom factor, it is disabled during that zoom factor
- Useful for snipers
- Also useful for reconning an area
- Mk2: Defense
- V1: Take less damage for a period of time
- V2: Activate an Overshield (many possible versions)
- Durational.
- Ion-like
- Toggleable energy based one
- etc
Ultimate:
- 30 second duration, extends on kills
- Suffer less movement penalty when guns are off cooldown
- Suffer increased movement penalty when guns are on cooldown or are firing
- Gain armored plating on various areas of your body, such as legs, chest, shoulders, and back. This plating deflects projectiles and bullets away from you, like hitting another surface that isn't you, or like hitting the breaker blade in block mode.
- You might receive the movement penalty when under fire.
- Dual Wielding LMGs with this Ultimate will essentially negate your movement when the penalty procs, be careful what you wield.
- Wish I could make a model to show what I mean.
- I also wrote "Gain auto loading holsters for all guns," but that might be too OP, but also not useful because both guns are always equipped unless you swap to melee. Eh, if this gets added, lets see how many will actually use the auto loading holsters from the Ultimate here.