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I like the mode at it's core, but controller characters are simply too strong.
It becomes super difficult to take over an area if it's filled to the brim with Caustic barrels, Wattson fences and Rampart walls.
I do play a lot of Fuse and it does help, but it's not always that helpful.
A large portion of the game it also feels like I'm separated from my team, feels like it's a bit hard in some cases to get together, not sure why though.
Had some cases where I'd spawn in an enemy team or where an enemy would spawn exactly on me, feels a bit inconsistent, so that's something that should definitely be looked into IMO.
And well, skull town is pretty much the only map that works well with this mode, with the other maps, it's just too hard to take over an area.
@XHelperZ Nah I think it's great that Controller Legends are a valuable pick rather than Mobiliy Legends dominating another game mode. It also gives value to Legends like Maggie and Fuse who are good at digging out or punishing players that camp in close spaces.
The problems I have are with the spawns and target priority.
Spawns - Too often you'll spawn close to enemy teams making it difficult and frustrating trying to get anywhere and group up.
Target Priority - In any game mode the goal is to win. In a FFA game mode that often leads to each team unilaterally targeting any team that pulls out ahead too much. If the scores are...
Team 1 = 200 points
Team 2 = 250 points
Team 3 = 275 points
Team 4 = 400 points
Then I know that I can't win without targeting Team 4 and every other competent squad should know that too. However I can't hesitate to figure out if the squad I'm looking at is the winning squad nor do I want to intentionally ignore enemy teams right next to me. It just feels fake doing so but fighting another losing team just ends with the squad in the lead winning. Once a squad pulls ahead the game is basically over which ends competition and makes it boring.
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